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4 часа назад

Senior Technical Artist (GameDev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Technical Artist (GameDev): Building tools, shaders, and pipelines that deliver cinematic realism at 60 FPS for a UFC-style fighting game in Unreal Engine 5 with an accent on art, animation, physics, and engineering teams. Focus on ensuring content pipeline, materials, and VFX are production-ready, performant, and scalable.

Location: Hybrid / Remote – Montreal, QC Preferred

Company

hirify.global is developing a UFC style fighting game in Unreal Engine 5.

What you will do

  • Design, build, and maintain real-time art and animation pipelines for characters, environments, and VFX.
  • Develop shader networks, material functions, and lighting workflows leveraging UE5 features (Lumen, Nanite, Virtual Shadow Maps).
  • Implement and optimize facial animation and deformation systems, including MetaHuman integration.
  • Profile and optimize materials, lighting, and VFX for PS5 / Xbox Series X / PC.
  • Collaborate with Art Direction to translate stylistic goals into achievable technical solutions.
  • Provide documentation, best practices, and mentorship for artists and junior tech artists.

Requirements

  • 5+ years of professional experience as a Technical Artist or equivalent in AAA or high-fidelity real-time production.
  • Deep expertise in Unreal Engine 4 / 5 — materials, shaders, Blueprints, lighting, and rendering.
  • Strong understanding of animation pipelines, rigging, skinning, and deformation systems.
  • Proficiency in Python scripting and/or Unreal Editor scripting for tools automation.
  • Solid understanding of PBR materials, lighting models, and performance profiling.
  • Excellent communication skills and a collaborative, cross-disciplinary mindset.

Nice to have

  • Experience with Control Rig, Chaos Physics, Motion Warping, and Pose Search integration.
  • Familiarity with AI-driven animation blending and procedural motion systems.
  • Experience authoring or supporting MetaHumans and facial animation workflows.
  • Strong knowledge of Houdini or procedural asset generation.
  • Working knowledge of Niagara VFX for combat-driven particle systems.

Culture & Benefits

  • Shaping both the visual identity and the technical foundation of the game.
  • Ensuring content pipeline, materials, and VFX are production-ready, performant, and scalable.
  • Integrate new features into the game’s pipeline.

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