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3 дня назад

Lead VFX Artist (Game Development)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR

Lead VFX Artist (Game Development): Driving the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4 with an accent on setting technical benchmarks, developing pipelines, and mentoring a team. Focus on designing real-time visual effects using Unreal Engine 5 and Niagara, troubleshooting and optimizing effects across platforms, and ensuring artistic style aligns with game vision.

Location: Must be based in MontrΓ©al, Quebec, Canada

Company

hirify.global is a game development studio striving to create evocative, immersive, and meaningful BioShock games.

What you will do

  • Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction) using Unreal Engine 5 and Niagara.
  • Refine the artistic style and quality bar for VFX, ensuring alignment with the game’s creative vision.
  • Develop, document, and maintain efficient VFX pipelines, including asset workflows and optimization guidelines.
  • Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms.
  • Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output.
  • Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience.

Requirements

  • Minimum 8+ years in game development, with at least 3+ years in a Senior or Lead capacity.
  • Shipped 1 or more AAA console or PC titles from concept to launch, recognized for high visual fidelity or complex technical effects.
  • Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration).
  • Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
  • Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion.
  • Proficiency in French is required for candidates located in Quebec.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Culture & Benefits

  • Focus on creating evocative, immersive, and meaningful BioShock games.
  • Culture that supports open work, learning through play, taking ownership, and pushing for better.
  • Opportunity to lead and mentor a VFX team, ensuring high-fidelity effects that shape player experience and define BioShock 4's atmosphere.
  • Work in a healthy, supportive team environment, actively seeking opportunities to integrate work across disciplines.
  • Committed to providing reasonable accommodation for qualified individuals with disabilities to participate in the job application or interview process.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли вас просят Π²ΠΎΠΉΡ‚ΠΈ Π² iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’