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1 день назад

Texture Artist (Gamedev)

70 000 - 120 000CAD
Формат работы
hybrid
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify RU Global, списка компаний с восточно-европейскими корнями
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Описание вакансии

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TL;DR

Texture Artist (Gamedev): Creating realistic 3D worlds by crafting and applying textures that enhance visual storytelling with an accent on physically based rendering (PBR) workflows. Focus on balancing artistic quality with performance budgets and technical constraints.

Location: Hybrid in Toronto, Canada

Salary: $70,000 to $120,000 CAD yearly base

Company

hirify.global is a global leader in gaming with teams across the world creating original and memorable gaming experiences.

What you will do

  • Collaborate with the art team to understand the project’s artistic vision and determine texture priorities.
  • Research and collect visual references to develop a consistent and high‑quality texture language.
  • Apply physically based rendering (PBR) workflows to create realistic materials.
  • Create textures from scratch, reference images, or scans, and organize them in a texture library.
  • Iterate and optimize textures based on feedback from cross‑disciplinary teams.

Requirements

  • Skill in basic modeling and the ability to create texture breakdowns for asset sets.
  • Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max, Blender, Houdini, ZBrush, Maya) and game engines like Unreal Engine.
  • Strong art fundamentals, including lighting, composition, proportion, and color theory.
  • Solid understanding of PBR workflows and game production constraints.
  • Good sense of scale and ability to maintain visual consistency across environments.

Culture & Benefits

  • Hybrid work model.
  • Opportunity to maintain your work‑life balance.

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