TL;DR
Character Artist, Heads (Gamedev): Creating photorealistic real-time game models, including UVs and textures, for NBA 2K, focusing on photorealistic likeness workflows. Focus on hair creation (cards, grooms, or strand-based workflows), art asset integration into game engine, and collaboration with the art team to improve workflows.
Location: Fully remote role that may be based anywhere in the United States
Salary: $32 - $50 p/hr
Company
hirify.global is a game development studio that has shipped over 100 multi-sku titles to critical acclaim and commercial success.
What you will do
- Create photorealistic real-time game models including UVs and textures
- Assist with art asset integration into game engine
- Collaborate with the art team to improve workflows
- Work closely with the Tech Art team, and other dependent departments, throughout the character production process
- Execute on feedback from art directors to refine your work
Requirements
- 3+ years working in modeling for films or games
- Have a portfolio of work demonstrating strong proficiency of character modeling
- Experience with a modern 3D software package (Maya, 3DStudioMax, etc)
- Ability to produce photorealistic models and textures
- Experience with Substance Painter and Photoshop
- Experience using Zbrush or Mudbox
Nice to have
- Experience rendering in game engine
- Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques
- You have a deep love of learning and sharing knowledge with others
- Love for video games (not just ours!)
- Love for sports a plus!
Culture & Benefits
- Opportunity to learn and grow with some of the smartest and most creative minds in the industry.
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