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2 дня назад

Senior/Intermediate Platforms Software Engineer (Unreal Engine 5)

90 000 - 135 000$
Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Senior/Intermediate Platforms Software Engineer (Unreal Engine 5): Optimizing performance and memory usage, wrangling platform SDKs and TRCs, and collaborating with teams to ensure stability, compliance, and smooth builds across platforms—especially consoles with an accent on integrating and maintaining Unreal Engine 5 features across console platforms. Focus on resolving cross-platform issues and blockers, and improving the efficiency of platform development by building or enhancing internal tools and CI systems.

Location: Remote-friendly in Canada (Pacific-time overlap required).

Salary: $90,000 - $135,000 a year

Company

hirify.global is a creative-fueled, future-driven, independent game studio.

What you will do

  • Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
  • Own automated packaging, deployment, and validation of builds for multiple platforms.
  • Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
  • Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
  • Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
  • Improve the efficiency of platform development by building or enhancing internal tools and CI systems.

Requirements

  • Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one console title using Unreal Engine 4 or 5.
  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
  • Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
  • Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.

Nice to have

  • Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
  • Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
  • Experience working on multi-platform or cross-gen projects.
  • Passion for process automation, CI/CD, and shaving minutes off of iteration time.
  • Track record of improving team workflows, stability, or platform integration quality.

Culture & Benefits

  • Implementing a four-day work week.
  • Supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

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