TL;DR
Game Producer II (R&D): Leading cross-disciplinary teams in creating unique content and experiences for players with an accent on coordinating level design, environment art, and creative worldbuilding. Focus on defining content creation pipelines, managing work backlogs, and ensuring timely asset delivery for R&D projects.
Location: Based in the United States, likely in California (Los Angeles or San Francisco areas) as implied by US-specific legal acts and benefits.
Company
hirify.global is a product company creating unique games and experiences for players around the world.
What you will do
- Coordinate creative world-building, environment art, and level design to build a cohesive and immersive experience.
- Define and track content creation pipelines, ensuring timely delivery of assets.
- Guide the organization and delivery of team’s feature work to create a clean, up-to-date work backlog.
- Support the team by removing roadblocks and managing distractions.
- Direct team rituals and evolve them over time.
- Plan diverse work with estimations, track releases, dependencies, and risks.
Requirements
- 3+ years of experience developing games as a producer.
- 2+ years of experience using Agile methodologies.
- 1+ year of experience guiding an R&D project through different phases of development (Pre-production to Production to Live).
- Experience scheduling and tracking development of diverse features.
- Expertise with various project management frameworks (Scrum / Agile).
Nice to have
- Experience working with Level Designers or Environment Artists.
- 3+ years of experience as a Game Producer coordinating live games development and operations.
- Experience with documentation tools like Notion or Confluence.
Culture & Benefits
- Open paid time off policy and flexible work schedules promoting work/life balance.
- Medical, dental, and life insurance benefits.
- Parental leave for employees, spouses/domestic partners, and children.
- 401k retirement plan with company match.
- Collaborative team environment focused on player empathy and experience.
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