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Technical Designer Internship (Unity)
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Описание вакансии
Текст:
TL;DR
Technical Designer Internship (Unity): Designing and prototyping game mechanics in a collaborative game development environment with an accent on programming, card games, game editors, and clear documentation. Focus on solving design problems, adapting mechanics to changing requirements, and working with Unity and C# in cross-disciplinary teams.
Location: On-site internship; remote internships are not offered. A minimum internship period of 4 months is required.
Company
develops games using Unity3D, C#, Blender, ZBrush, and related creative tools.
What you will do
- Design and prototype game mechanics.
- Use programming skills in a Unity3D and C# development environment.
- Work with game editors and develop features for card game experiences.
- Write and maintain clear design documentation.
- Adapt designs to changing project requirements and continuous feedback.
Requirements
- Must be enrolled at a college or university throughout the internship.
- Must be available for an internship period of at least 4 months.
- Some programming experience.
- Teamwork, communication, writing, problem-solving, and autonomous working skills.
- Dutch and English communication skills.
- Affinity for card games and/or game editors.
- Ability to work in a multicultural and cross-disciplinary team.
Culture & Benefits
- Close, dynamic, and multicultural working environment.
- Collaboration across disciplines using Scrum methodology.
- Development tools include Unity3D, C#, Blender, ZBrush, Photoshop, Illustrator, Substance3D, Scrumwise, and PlasticSCM.
- No remote internships, relocation support, or international compensation are offered.
- Short-term “snuffelstages” and similar internships are not accepted.
Hiring process
- Apply by email with the internship period and discipline.
- Include a motivation letter, CV, and portfolio website with work samples and development process.
- Large attachments should be avoided; provide online links or download links instead.
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