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TL;DR
3D Vegetation Artist (Unreal Engine 5): Creating high-quality real-time vegetation and organic assets for a new IP with an accent on the full 3D pipeline and biome development. Focus on integrating assets within technical and gameplay constraints and mentoring junior team members.
Location: Hybrid in Yerevan, Armenia
Company
Sperasoft is a game development studio focused on creating high-quality assets and working on exciting new IPs.
What you will do
- Develop real-time vegetation assets (trees, bushes, grass) using the full 3D pipeline in Unreal Engine 5
- Create diverse sets of plants tailored for different biomes
- Analyze and collect references to ensure assets align with concepts and guidelines
- Integrate assets while adhering to technical and gameplay constraints
- Coordinate with lead artists and mentor junior 3D artists to share best practices
Requirements
- Proven experience in vegetation modeling within the game industry
- Proficiency in 3D modeling tools such as 3ds Max, Maya, Blender, ZBrush, SpeedTree, or Houdini
- Strong skills in texture creation using Photoshop, Substance Designer, or Substance Painter
- Deep understanding of modern game development pipelines and requirements
- Excellent communication and interpersonal skills for a collaborative environment
Nice to have
- Experience with Game Engines like Unreal Engine 5 or Unity
- High-poly sculpting skills in ZBrush
Culture & Benefits
- Opportunity to work with an international team of world-class professionals
- Learning and development through mentoring, lectures, and industry conferences
- Comprehensive medical care package
- Daily office perks including breakfasts, snacks, fruits, tea, and coffee
- Additional care bonus for health, education, and safety needs, plus corporate team-building events
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