aic++debuggingnetworkinganimationperformance optimizationphysicsreal time systemsgameplay systemsgame architecture
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$149к-276к/год
$170к$220кмедиана$270к
По похожим ролям (23) ~ $220к/год
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Крутая вакансия
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Чётко описанная senior-роль в крупной игровой студии сочетает ответственность за сложные системы, влияние на технические решения и наставничество; в основе - современный C++.
?Очень высокий порог
Современный стек
Крупная игровая студия
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Expert Gameplay Engineer (Game Development): Design, build, and optimize complex gameplay systems for PC and console titles with an accent on modern C++, real-time performance, scalable architecture, and cross-discipline integration. Focus on owning gameplay initiatives end to end, solving ambiguous multi-system problems, and providing technical direction and mentorship.
Location: Work from Home - CA, United States
Salary: $149,100–$275,876 annual base pay in the U.S.; incentive compensation may also apply.
Company
Activision creates and publishes interactive entertainment and video game franchises for players worldwide.
What you will do
Design, implement, maintain, and optimize complex gameplay systems and features.
Own gameplay initiatives from technical discovery and prototyping through implementation, iteration, optimization, and polish.
Translate gameplay and design goals into responsive, scalable, maintainable technical solutions.
Integrate gameplay systems with animation, AI, UI, audio, physics, networking, and other game technologies.
Investigate cross-system technical problems, lead design reviews, and influence gameplay architecture, tools, frameworks, and reusable patterns.
Mentor engineers through technical guidance, code reviews, design discussions, documentation, and hands-on problem solving.
Requirements
Typically 12+ years of professional software engineering experience, including significant game development experience, or equivalent demonstrated scope and expertise.
Experience building and shipping gameplay systems for at least one PC and/or console title.
Deep proficiency in modern C++ and strong fundamentals in game architecture, real-time systems, performance, debugging, and optimization.
Ability to independently own complex gameplay systems from concept through implementation, optimization, and polish.
Ability to diagnose and solve ambiguous technical problems with limited direction while balancing player experience, performance, maintainability, and delivery priorities.
Experience translating gameplay concepts and design requirements into technical solutions and understanding gameplay fundamentals that make systems responsive, intuitive, and enjoyable.
Experience collaborating with game designers and engineering and non-engineering disciplines.
Ability to mentor engineers, influence technical decisions, improve team technical quality, and communicate inclusively.
Nice to have
Experience shipping multiplayer or online gameplay and working with replication, networking, and multiplayer architecture.
Experience with AI, navigation, physics, animation systems, or character technology.
Experience building gameplay frameworks or reusable technology used by multiple teams or systems.
Experience with gameplay scripting or other methods that enable rapid designer iteration.
Culture & Benefits
Remote work from California within the United States.
Medical, dental, vision, healthcare spending, life, disability, and related insurance programs, subject to eligibility.
401(k) with company match, tuition reimbursement, charitable donation matching, and paid holidays, vacation, sick time, and leave programs.
Mental health, wellbeing, fitness, game discount, legal service, identity protection, and other voluntary benefit programs.
Relocation assistance may be available if the company requires a geographic move for the job.
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