game developmentc++unreal enginemultithreadingperformance optimizationmemory managementconsole developmentasset streaming
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Задачи чётко сосредоточены на производительности консолей и системной разработке для игры перед релизом, условия и льготы описаны; близкий запуск может означать напряжённый темп.
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Systems Engineer (C++/Console): Optimizing CPU, GPU, memory, I/O, loading, and streaming systems for a AAA game approaching launch with an accent on current-generation console performance and production-quality systems programming. Focus on diagnosing hitches and memory pressure, meeting frame-time and load-time targets, supporting certification, and balancing performance, quality, and delivery risk.
Location: Los Angeles or Remote in the U.S.
Base pay: $160,900–$186,744 annually; additional incentive compensation may include equity and profit share.
Company
hirify.global is an independent studio creating narrative-driven AAA games and interactive experiences.
What you will do
Profile and optimize CPU, GPU, memory, I/O, frame time, and load time on PS5 and Xbox Series X|S.
Diagnose and resolve hitches, streaming stalls, memory pressure, and other performance issues using platform and engine profiling tools.
Maintain foundational systems including level loading and asset streaming within console hardware constraints.
Architect, implement, and maintain production-quality C/C++ systems, features, tools, and workflows.
Plan and prioritize optimization and stabilization work with production and engineering leadership, assessing dependencies, impact, and risk.
Collaborate across disciplines, support console certification, and document profiling workflows, performance budgets, and optimization findings.
Requirements
At least one shipped AAA game and hands-on experience with current-generation consoles, including PS5 and Xbox Series X|S.
Strong C++ knowledge, including performance-oriented programming, memory layout, cache behavior, and multithreading.
Proven CPU, GPU, and memory profiling and optimization experience with tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
Experience with console memory management, asset streaming, and load-time optimization.
Strong math skills.
Good visual, verbal, and written communication skills; ability to work independently with minimal supervision.
Calm, pragmatic decision-making under deadline pressure and ability to resolve conflicts.
Nice to have
Unreal Engine experience, ideally UE5.
Experience with console certification and submission processes.
Culture & Benefits
Creative, collaborative studio culture focused on responsible production practices.
Medical, dental, and vision coverage.
401(k) match, flexible PTO, supplemental life and disability benefits.
Benefit eligibility may vary by country of residence and part-time or temporary employment status.
The role may include incentive compensation, equity, and profit share.
Hiring process
Official recruiter communications use an @thatsnomoon.com email address.
Interviews are not conducted through Discord or WhatsApp, and sensitive personal information or equipment purchases will not be requested.
U.S. hires complete Form I-9 verification through E-Verify.
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