Назад
5 часов назад

Senior Game Designer, Systems - Unpublished R&D; Product

Тип работы
fulltime
Грейд
senior
Английский
c1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Game Designer, Systems - Unpublished R&D; Product (Game Systems): Shaping cohesive player experiences for major releases by connecting gameplay systems, content, and thematic and narrative intent with an accent on systems design, player insight, and cross-disciplinary direction. Focus on prototyping high-impact mechanics, balancing scope and quality trade-offs, and using playtests and data to refine live-game experiences.

Company

Riot Games develops player-focused games, including League of Legends, and creates experiences for a global player community.

What you will do

  • Own the design direction for major releases by defining player experience goals, design pillars, and feature-content connections.
  • Connect gameplay systems, content, thematic intent, and narrative goals into cohesive player journeys.
  • Lead cross-disciplinary design from exploration and implementation through testing, release, and post-release iteration.
  • Identify and develop new mechanics and systems while evaluating player impact, dependencies, risks, and long-term implications.
  • Design, prototype, implement, and refine high-impact systems and features using playtests, player insights, and data.
  • Create design principles and documentation, provide actionable feedback, and support other designers in improving their work.

Requirements

  • 8+ years of professional game design experience.
  • Experience owning the design of a major release or comparably broad content update for a live game from planning and development through launch and later iteration.
  • Strong systems design skills, including connecting multiple features and systems into a coherent player experience and anticipating downstream effects.
  • Strong gameplay instincts and the ability to work with narrative and thematic goals without needing to be a narrative specialist.
  • Experience guiding cross-disciplinary teams through ambiguous design problems, building alignment, and making practical quality and scope trade-offs.
  • Ability to communicate design goals, rationale, and implementation needs through documentation, discussion, and feedback.
  • Fluent Mandarin Chinese required.

Nice to have

  • Experience establishing a design vision and leading multiple major updates for a live game.
  • Experience designing and evolving systems that support sustained player engagement.
  • Experience mentoring or coaching other designers.
  • Experience with early-stage development, prototyping, and iterative design.
  • Fluent spoken and written English.

Culture & Benefits

  • Work in a player-focused environment that values experimentation, different perspectives, and ambitious game development.
  • Success in the role is associated with craft expertise, collaboration, player empathy, and decisions that prioritize player delight.
  • Evaluation considers past studies, professional experience, and personal relationship with games.

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