Чётко описанная senior-роль в крупной игровой студии даёт заметную ответственность за дизайн и цикл выпуска, хотя направление неопубликованного R&D-продукта пока неясно.
Чёткая зона ответственности
?Проект пока закрыт
Известная игровая студия
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Game Designer, Systems - Unpublished R&D; Product (Game Systems): Shaping cohesive player experiences for major releases by connecting gameplay systems, content, and thematic and narrative intent with an accent on systems design, player insight, and cross-disciplinary direction. Focus on prototyping high-impact mechanics, balancing scope and quality trade-offs, and using playtests and data to refine live-game experiences.
Company
Riot Games develops player-focused games, including League of Legends, and creates experiences for a global player community.
What you will do
Own the design direction for major releases by defining player experience goals, design pillars, and feature-content connections.
Connect gameplay systems, content, thematic intent, and narrative goals into cohesive player journeys.
Lead cross-disciplinary design from exploration and implementation through testing, release, and post-release iteration.
Identify and develop new mechanics and systems while evaluating player impact, dependencies, risks, and long-term implications.
Design, prototype, implement, and refine high-impact systems and features using playtests, player insights, and data.
Create design principles and documentation, provide actionable feedback, and support other designers in improving their work.
Requirements
8+ years of professional game design experience.
Experience owning the design of a major release or comparably broad content update for a live game from planning and development through launch and later iteration.
Strong systems design skills, including connecting multiple features and systems into a coherent player experience and anticipating downstream effects.
Strong gameplay instincts and the ability to work with narrative and thematic goals without needing to be a narrative specialist.
Experience guiding cross-disciplinary teams through ambiguous design problems, building alignment, and making practical quality and scope trade-offs.
Ability to communicate design goals, rationale, and implementation needs through documentation, discussion, and feedback.
Fluent Mandarin Chinese required.
Nice to have
Experience establishing a design vision and leading multiple major updates for a live game.
Experience designing and evolving systems that support sustained player engagement.
Experience mentoring or coaching other designers.
Experience with early-stage development, prototyping, and iterative design.
Fluent spoken and written English.
Culture & Benefits
Work in a player-focused environment that values experimentation, different perspectives, and ambitious game development.
Success in the role is associated with craft expertise, collaboration, player empathy, and decisions that prioritize player delight.
Evaluation considers past studies, professional experience, and personal relationship with games.
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