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Роль четко сосредоточена на инструментах для Unreal Engine и автоматизации тестирования, с актуальными технологиями и конкретным AAA-проектом; главный компромисс - работа в аутсорсинге и удаленка только из определенных стран.
?Аутсорсинговая модель
Актуальный стек
Понятные задачи
Проект AAA-класса
?Ограничения по странам
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
SDET / Tools Engineer (Unreal Engine): Designing and maintaining C++ and Unreal Engine 5 tools for an ambitious AAA open-world project, with an accent on editor and runtime features, pipeline automation, and 3D asset validation. Focus on building automated tests, integrating Perforce and REST/JSON systems, and solving complex tooling and production workflow challenges.
Location: Remote within Bulgaria, Czech Republic, Estonia, Latvia, Lithuania, Moldova, Poland, Portugal, or Romania
Company
Room 8 Group is an end-to-end strategic partner in external game development, providing technical, creative, art, trailer, and QA services for AAA and AA games across all platforms.
What you will do
Design, develop, and maintain engineering tools with C++, Unreal Engine 5, and Python-based pipeline and DCC utilities.
Implement UE5 editor and runtime features, including plugins, UI panels, subsystems, actors, and console commands.
Build tools for 3D asset validation, performance visualization, automated content capture, and developer workflows.
Contribute to web dashboards, backend integrations, automated testing, and reporting.
Integrate tools with Perforce, REST/JSON APIs, and other production systems.
Develop and maintain automated tests, investigate failures, debug issues, participate in code reviews, and support artists, QA, test automation engineers, and development teams.
Requirements
2+ years of professional experience in software development or technical tools/QA engineering, including hands-on Unreal Engine experience, ideally on a shipped or live project.
Solid modern C++ skills and practical Unreal Engine 5 experience with C++ plugins, reflection, Slate/UMG or Dear ImGui, subsystems, and actors.
Working knowledge of Python for scripting, pytest-based automated testing, and tool or command-line utility development.
Experience with Perforce (p4) in daily development workflows and with REST APIs, HTTP, and JSON in production or near-production environments.
Basic understanding of 3D content pipelines, including LODs, materials, draw calls, and collision.
Experience writing unit, integration, or end-to-end automated tests and troubleshooting technical issues.
Ability to independently deliver defined tools or features from design and implementation through testing and handoff.
Strong problem-solving skills, a proactive and collaborative mindset, ownership, advanced English communication skills, and a genuine interest in video games.
Nice to have
Scripting or plugin development for Blender, Maya, Substance Painter, Houdini, or other DCC tools.
Integration of AI/ML-powered features, LLM APIs, or Model Context Protocol (MCP) into tools or automation workflows.
Database and front-end development experience, including Entity Framework or EF Core, data modelling, and API integrations.
Experience with C#/.NET, Unreal Engine functional test automation, custom automation frameworks, CI/CD pipelines, GitLab CI, Jenkins, or JUnit-style reporting.
Knowledge of Unreal Engine profiling and optimization tools, LOD/HLOD, Nanite/Lumen, ISM/PCG, and World Partition.
Experience with automated image capture, screenshot comparison, or visual verification tools.
Degree in Computer Science or a related field.
Culture & Benefits
Full-time remote cooperation within the listed European countries.
Work on an ambitious AAA open-world project powered by Unreal Engine 5 and projects from major global game publishers.
Private medical care and paid time off.
Diverse and inclusive culture with a community of professionals passionate about games.
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