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2 дня назад

SDET / Tools Engineer (Unreal Engine)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
middle
Английский
c1
Страна
Poland/Romania/CR +6 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
SDET / Tools Engineer (Unreal Engine): Designing and maintaining C++ and Unreal Engine 5 tools for an ambitious AAA open-world project, with an accent on editor and runtime features, pipeline automation, and 3D asset validation. Focus on building automated tests, integrating Perforce and REST/JSON systems, and solving complex tooling and production workflow challenges.

Location: Remote within Bulgaria, Czech Republic, Estonia, Latvia, Lithuania, Moldova, Poland, Portugal, or Romania

Company

Room 8 Group is an end-to-end strategic partner in external game development, providing technical, creative, art, trailer, and QA services for AAA and AA games across all platforms.

What you will do

  • Design, develop, and maintain engineering tools with C++, Unreal Engine 5, and Python-based pipeline and DCC utilities.
  • Implement UE5 editor and runtime features, including plugins, UI panels, subsystems, actors, and console commands.
  • Build tools for 3D asset validation, performance visualization, automated content capture, and developer workflows.
  • Contribute to web dashboards, backend integrations, automated testing, and reporting.
  • Integrate tools with Perforce, REST/JSON APIs, and other production systems.
  • Develop and maintain automated tests, investigate failures, debug issues, participate in code reviews, and support artists, QA, test automation engineers, and development teams.

Requirements

  • 2+ years of professional experience in software development or technical tools/QA engineering, including hands-on Unreal Engine experience, ideally on a shipped or live project.
  • Solid modern C++ skills and practical Unreal Engine 5 experience with C++ plugins, reflection, Slate/UMG or Dear ImGui, subsystems, and actors.
  • Working knowledge of Python for scripting, pytest-based automated testing, and tool or command-line utility development.
  • Experience with Perforce (p4) in daily development workflows and with REST APIs, HTTP, and JSON in production or near-production environments.
  • Basic understanding of 3D content pipelines, including LODs, materials, draw calls, and collision.
  • Experience writing unit, integration, or end-to-end automated tests and troubleshooting technical issues.
  • Ability to independently deliver defined tools or features from design and implementation through testing and handoff.
  • Strong problem-solving skills, a proactive and collaborative mindset, ownership, advanced English communication skills, and a genuine interest in video games.

Nice to have

  • Scripting or plugin development for Blender, Maya, Substance Painter, Houdini, or other DCC tools.
  • Integration of AI/ML-powered features, LLM APIs, or Model Context Protocol (MCP) into tools or automation workflows.
  • Database and front-end development experience, including Entity Framework or EF Core, data modelling, and API integrations.
  • Experience with C#/.NET, Unreal Engine functional test automation, custom automation frameworks, CI/CD pipelines, GitLab CI, Jenkins, or JUnit-style reporting.
  • Knowledge of Unreal Engine profiling and optimization tools, LOD/HLOD, Nanite/Lumen, ISM/PCG, and World Partition.
  • Experience with automated image capture, screenshot comparison, or visual verification tools.
  • Degree in Computer Science or a related field.

Culture & Benefits

  • Full-time remote cooperation within the listed European countries.
  • Work on an ambitious AAA open-world project powered by Unreal Engine 5 and projects from major global game publishers.
  • Private medical care and paid time off.
  • Diverse and inclusive culture with a community of professionals passionate about games.

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