aigame developmentunreal engineanimationmotion capturefreelancecombat designmotion warpingstate trees
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Обязанности чётко описаны, а работа связана с боевыми системами AAA-игр, но фиксированный контракт на три месяца не даёт уверенности в долгосрочной занятости.
Короткий контракт
Современный стек
Опыт AAA-проектов
?Ограничение по странам
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Combat Designer (Unreal Engine/gamedev): Designing and implementing polished enemy combatants and grounded melee encounters in Unreal Engine 5 with an accent on animation integration, motion capture, and AI behavior. Focus on building State Tree-driven enemies, tuning readable attacks and reactions, and balancing challenging combat through playtests. This is a fixed 3-month contract that may be extended.
Location: Employees must be based in the Netherlands, Germany, or the UK; freelancers may be based in other regions.
Company
hirify.global is a Dutch game co-development studio delivering technically demanding game experiences and collaborating on major AAA game IPs.
What you will do
Design, build, and implement enemies end-to-end in Unreal Engine 5, from behavior concepts to polished, shippable characters.
Create grounded melee combat, including movesets, attack patterns, hit reactions, and combat flow.
Process motion-capture data and configure Animation Montages, blending, motion warping, timing, anticipation, active frames, and recovery.
Build and maintain enemy AI with State Trees, including decision-making, attack selection, group coordination, and reactions.
Script, balance, and iterate combat encounters through playtests and feedback.
Collaborate across departments on technical requirements, tools, workflows, documentation, and constraints related to animation budgets, engine performance, and framerate targets.
Requirements
Bachelor’s degree in Video Game Design, Computer Science, or a related field, or equivalent experience.
6–8 years of experience in games in a relevant design role.
Game Designer credits on at least 2 released AAA titles.
Specialized knowledge of industry-standard software tools and commonly used game engines such as Unreal or similar proprietary engines.
Understanding of PC and console platforms sufficient to follow technical discussions.
Advanced verbal and written English communication skills.
Very good presentation and pitch skills.
Culture & Benefits
Fixed 3-month contract starting ASAP, with possible extension.
Inclusive and equitable work environment that encourages diverse perspectives.
Employees must be based in the Netherlands, Germany, or the UK; freelancers may work from other regions.
Hiring process
Apply through the provided application link.
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