aigame developmentvfx2d animationunity2d artgame uicasual puzzle games
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TL;DR
2D Artist / Animation (Gamedev): Defining the visual style and creating icons, game screens, animations, effects, store assets, and creative materials for a casual puzzle game with an accent on consistent art direction, readable UI, and AI-assisted production. Focus on building a unified visual system across hundreds of assets, integrating effects with Unity, and producing animation and ad variants under tight deadlines.
2D ARTIST / ANIMATION
REMOTE | GEAR SEVEN
🎨 About the role
You are the studio's first artist. You set the visual style and the feel of our games, then grow into art lead. Remote · Full-time
What you will do
Set and keep the style: a style guide (palette, light, outline, proportions) so that 200 items and every screen look like one game
Draw 150–200 item icons that read at a glance, even for players with weaker eyesight
Design game screens: shelves, baskets, the counter, mechanics (ice, paper bags, boarded-up shelves, hammer, key), boosters, buttons, pop-ups and the win screen
Bring the juice together with the Unity developer: effects for collecting a basket, rewards, the win, and a response to every player action
Make 3–5 quick setting variants for ad creative tests
Create the app icon and store screenshots, later creative materials and seasonal skins
What you should have
Casual puzzle work in your portfolio: sort (goods, water, ball sort), match-3, triple match, tile, merge, block, hidden object
At least one case at the level of today's top-100 puzzle games
Game juice: effects, reward and action animations, colour and light that make the game feel good. Show it as video or GIF, not only static images
AI in your daily work: you do the most with AI and the least by hand, and the result does not look like raw generation
One consistent style across a large set of assets, and speed
A good eye: you know what top puzzle games of 2025–2026 look like and why their art works
You understand how assets live in Unity: atlases, sizes, 9-slice, particles
Independence: you suggest options instead of waiting for a brief for every icon
Tight deadlines: you are ready to work at full speed from day one
Plus: art education (colour theory, composition), Spine or other 2D animation, Unity VFX, ad creatives, UI for an older audience
✉️ How to apply
Include in your application:
Portfolio link
An example of your work on a casual puzzle game, and what you did personally
1–2 videos or GIFs with animation or effects
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⏱️ Shortlisted candidates will be offered a test task
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