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Задачи чётко связаны с анимацией персонажей для конкретной игры на Unreal Engine 5 и дают пространство для самостоятельности; условия оформления и компенсация не раскрыты.
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Hirify AI/Оригинал
TL;DR
Character Animator (Unreal Engine) (Game Development): Staging and animating dialogue scenes with MetaHumans and bringing a starship crew to life in Unreal Engine 5 with an accent on body language, facial animation integration, and reusable animation systems. Focus on implementing and polishing character animation, solving transition and timing issues, and collaborating on the animation pipeline.
Company
hirify.global is an independent game studio developing a new Star Trek game after releasing Star Trek: Voyager - Across the Unknown.
What you will do
Stage and animate in-game dialogue scenes with MetaHumans, including reusable talk, gesture, and idle sets.
Create bespoke animation for key moments and bring crew activities, console interactions, and room movement to life.
Investigate, integrate, and polish automated facial animation and lip-sync output from tools such as NVIDIA Audio2Face and JALI.
Set up crew paths and room animations with internal tools, and identify props requiring interaction animations.
Implement animations in Unreal Engine 5 and fix transitions, repetitive idles, and timing issues.
Collaborate with technical art and programming on the animation pipeline.
Requirements
Character animation experience on shipped games and a reel demonstrating this experience.
Strong understanding of body mechanics, posing, and timing, with experience in dialogue or cinematic animation.
Solid Unreal Engine 5 animation knowledge, including Sequencer and implementation into existing runtime systems.
Experience with MetaHumans and their body and face Control Rigs, working non-destructively without changing skeleton hierarchies.
Maya as the primary animation tool; Maya source files and clean round-trips between Maya and Unreal are required.
Retargeting experience.
Git and Unreal asset management, including redirectors.
Good judgment about when reused assets or automated output are sufficient and when custom animation is needed.
Culture & Benefits
Work in a small independent game studio with short decision paths, direct collaboration, and ownership of your area.
Hiring process
Submit an application with a CV, letter of motivation, and animation reel to info@hirify.global.com.
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