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6 дней назад

Unreal Engine Artist (AR/VR)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Unreal Engine Artist (AR/VR) (Broadcast and Virtual Production): Developing real-time AR, VR, and virtual production solutions for live and pre-recorded news programming with an accent on Unreal Engine development, 3D environments, camera tracking, and broadcast graphics. Focus on optimizing immersive environments and real-time pipelines, integrating virtual production systems, and solving rendering and technical challenges in demanding live broadcast workflows.

Location: Miami, FL, United States; onsite

Company

hirify.global operates broadcast and streaming news programming supported by Art & Design and Augmented and Mixed Reality teams.

What you will do

  • Own Unreal Engine projects from concept and development through implementation and on-air delivery.
  • Develop AR, VR, virtual production, and real-time graphics solutions for live and pre-recorded news, daily programming, breaking news, and special events.
  • Build, integrate, and optimize 3D environments, assets, animations, materials, and broadcast graphics.
  • Translate creative concepts into technically viable on-air experiences with producers, directors, designers, and technical teams.
  • Troubleshoot Unreal Engine, real-time rendering, tracking, camera-system, and virtual-production issues.
  • Improve workflows, tools, templates, and production pipelines while optimizing performance, stability, and reliability.

Requirements

  • Advanced professional production experience with Unreal Engine and Unreal Editor.
  • Strong proficiency with Blueprints, Sequencer, Materials/Shaders, LiveLink, nDisplay, and DMX.
  • Strong C++ and Unreal Engine Blueprint programming experience, including writing, maintaining, debugging, and optimizing code.
  • Experience developing real-time systems and interactive functionality in Unreal Engine.
  • Understanding of rendering pipelines, physics, AI systems, procedural workflows, and networking/multiplayer concepts.
  • Strong understanding of 3D environments, spatial design, architectural visualization, lighting, animation, materials, look development, scale, perspective, composition, and spatial relationships.
  • Experience with live camera tracking, virtual cameras, data capture, in-camera VFX (ICVFX), data-driven visuals, and real-time rendered graphics.
  • Experience optimizing Unreal Engine projects and pipelines for live broadcast, virtual production, and linear content.
  • Ability to communicate complex technical concepts clearly to non-technical partners and manage multiple projects and priorities in a fast-paced production environment.

Culture & Benefits

  • Creative, collaborative, detail-oriented, and solution-oriented work in a fast-paced, deadline-driven news environment.
  • Collaboration with artists, designers, producers, directors, production managers, and technical teams.
  • Paid time off and tuition reimbursement.
  • Wellness and employee support programs.
  • 401(k) retirement plan and comprehensive medical, dental, and vision insurance.
  • Life and other insurance coverage options.

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