c++unreal engineqa automationblueprints3d graphicsvrarreal time renderingvirtual productionbroadcast graphics
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль описана чётко и сочетает продвинутую разработку на Unreal Engine с AR, VR и виртуальным продакшеном, но срочный темп вещания может создавать нагрузку, а работа только из офиса ограничивает гибкость.
Срочный эфирный темп
Актуальные технологии
Понятная зона ответственности
?Работа в офисе
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Unreal Engine Artist (AR/VR) (Broadcast and Virtual Production): Developing real-time AR, VR, and virtual production solutions for live and pre-recorded news programming with an accent on Unreal Engine development, 3D environments, camera tracking, and broadcast graphics. Focus on optimizing immersive environments and real-time pipelines, integrating virtual production systems, and solving rendering and technical challenges in demanding live broadcast workflows.
Location: Miami, FL, United States; onsite
Company
hirify.global operates broadcast and streaming news programming supported by Art & Design and Augmented and Mixed Reality teams.
What you will do
Own Unreal Engine projects from concept and development through implementation and on-air delivery.
Develop AR, VR, virtual production, and real-time graphics solutions for live and pre-recorded news, daily programming, breaking news, and special events.
Build, integrate, and optimize 3D environments, assets, animations, materials, and broadcast graphics.
Translate creative concepts into technically viable on-air experiences with producers, directors, designers, and technical teams.
Troubleshoot Unreal Engine, real-time rendering, tracking, camera-system, and virtual-production issues.
Improve workflows, tools, templates, and production pipelines while optimizing performance, stability, and reliability.
Requirements
Advanced professional production experience with Unreal Engine and Unreal Editor.
Strong proficiency with Blueprints, Sequencer, Materials/Shaders, LiveLink, nDisplay, and DMX.
Strong C++ and Unreal Engine Blueprint programming experience, including writing, maintaining, debugging, and optimizing code.
Experience developing real-time systems and interactive functionality in Unreal Engine.
Understanding of rendering pipelines, physics, AI systems, procedural workflows, and networking/multiplayer concepts.
Strong understanding of 3D environments, spatial design, architectural visualization, lighting, animation, materials, look development, scale, perspective, composition, and spatial relationships.
Experience with live camera tracking, virtual cameras, data capture, in-camera VFX (ICVFX), data-driven visuals, and real-time rendered graphics.
Experience optimizing Unreal Engine projects and pipelines for live broadcast, virtual production, and linear content.
Ability to communicate complex technical concepts clearly to non-technical partners and manage multiple projects and priorities in a fast-paced production environment.
Culture & Benefits
Creative, collaborative, detail-oriented, and solution-oriented work in a fast-paced, deadline-driven news environment.
Collaboration with artists, designers, producers, directors, production managers, and technical teams.
Paid time off and tuition reimbursement.
Wellness and employee support programs.
401(k) retirement plan and comprehensive medical, dental, and vision insurance.
Life and other insurance coverage options.
Будьте осторожны
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