game developmentlightingunreal engineanimationui uxoutsourcingvisual effectsmaterialsart directionreal time rendering
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Это чётко описанная руководящая роль с влиянием на весь арт-направление и хорошим пакетом льгот, хотя зона ответственности охватывает много дисциплин, а студия сравнительно небольшая.
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Широкая зона ответственностиСовременный движокХороший пакет льготРастущая студия
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Art Director (Unreal Engine): Defining and delivering the artistic vision, visual identity, and quality standards for a boxing video game with an accent on multidisciplinary art leadership, real-time rendering, and production planning. Focus on leading Character Art, Environments, Animation, VFX, UI/UX, and Technical Art, balancing visual ambition with Unreal Engine 5 constraints, platform performance, and development schedules.
Location: Hybrid, Sheffield, United Kingdom; studios also based in Leamington
Company
Develops an authentic boxing video game and proprietary technology for bringing the sport to life in an interactive experience.
What you will do
Define and champion the artistic vision, visual identity, quality standards, style guides, and benchmarks for the studio’s games.
Provide strategic leadership across Character Art, Environments, Animation, VFX, UI/UX, and Technical Art.
Lead creative reviews and ensure consistent visual quality, gameplay support, authenticity, immersion, and player experience.
Plan and oversee art production, pipelines, milestones, resources, prioritisation, quality assurance, and delivery risks.
Partner with Creative, Design, Engineering, Technical Art, and Production leadership to balance artistic ambition with technical feasibility, performance, scope, and schedules.
Develop the Art function through recruitment, mentoring, succession planning, performance management, external partner oversight, and continuous improvement.
Requirements
Extensive games industry experience, including significant experience in senior Art leadership roles such as Art Director, Associate Art Director, or equivalent.
Proven experience defining and delivering a cohesive artistic vision for high-quality, commercially released games.
Exceptional artistic judgement and strong understanding of composition, colour, lighting, character design, environments, animation, and visual storytelling.
Demonstrable experience leading multidisciplinary Art teams and managing, mentoring, and developing Art Leads and senior creative professionals.
Strong knowledge of modern game development pipelines, asset production workflows, and the interdependencies between Art, Design, and Engineering.
Significant experience with Unreal Engine, ideally Unreal Engine 5, including its visual capabilities, rendering technologies, and production constraints.
Strong understanding of real-time rendering, materials, lighting, shaders, optimisation, and platform performance.
Experience balancing artistic ambition with technical feasibility, schedules, resources, commercial requirements, resource planning, forecasting, prioritisation, and delivery oversight.
Proven ability to collaborate with Creative Directors, Technical Directors, Producers, and other senior development leaders; excellent communication, presentation, stakeholder management, problem-solving, and decision-making skills.
Experience managing external Art partners, outsourcing vendors, and content quality assurance processes.
Nice to have
Experience delivering visually ambitious AAA or AA games for PlayStation 5, Xbox Series X|S, and PC.
Extensive Unreal Engine 5 experience with Nanite, Lumen, Niagara, and advanced material and lighting workflows.
Experience directing high-fidelity character art, realistic environments, animation, cinematic presentation, realism, authenticity, character likeness, and visual fidelity.
Familiarity with character creation pipelines, facial animation, motion capture, rigging, and deformation systems.
Experience addressing rendering, visual performance, asset optimisation, production milestones from Alpha through final release, and scalable pipelines across multiple projects.
Experience with international outsourcing partners, external development studios, studio-level strategic planning, organisational development, and long-term capability building.
Culture & Benefits
Flexible working hours and patterns, with certain hybrid models available.
23 days of annual leave plus bank holidays, increasing with service up to 30 days; Christmas shutdown and holiday exchange programme.
Enhanced maternity and paternity pay, private healthcare including optical and dental care, company sick pay, wellbeing days, 24/7 doctors, and an Employee Assistance Programme.
Learning days, relocation benefits, technology salary-sacrifice scheme up to £750, electric car scheme, and discretionary bonus.
Friendly studios with free refreshments, free parking at the Sheffield site, team outings, wrap parties, and an individual entertainment budget for team events.
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