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1 день назад

Senior Unreal Engine Developer Technology Engineer (Unreal Engine)

173 660 - 284 580$
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Unreal Engine Developer Technology Engineer (Unreal Engine): Optimizing next-generation real-time graphics applications and Unreal Engine workloads across Intel CPU and GPU platforms with an accent on rendering, threading, memory, and system-level performance. Focus on profiling and debugging complex graphics bottlenecks, developing performance tools and proof-of-concepts, and influencing platform improvements through data-driven analysis.

Location: Folsom, California, United States. Hybrid work model with time split between the assigned Intel site and off-site work.

Annual salary: $173,660–$284,580 USD.

Company

Intel develops CPU, GPU, graphics, software, and developer technologies for computing and real-time graphics applications.

What you will do

  • Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
  • Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and develop optimization solutions.
  • Collaborate with game studios, software developers, industry partners, graphics architects, compiler teams, driver teams, and software engineering teams.
  • Develop tools, samples, proof-of-concepts, and technical guidance for optimizing performance on Intel platforms.
  • Lead complex technical investigations, provide subject-matter expertise, and influence product and engineering decisions through data-driven analysis and customer insights.
  • Represent Intel in technical discussions, partner engagements, and industry events when appropriate, and provide feedback on graphics trends and developer needs.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
  • 5+ years of experience in software engineering, graphics engineering, game engine development, performance engineering, or related fields.
  • 5+ years of experience developing software using C++.
  • 5+ years of experience working with Unreal Engine.
  • 5+ years of experience profiling, debugging, optimizing, or tuning software performance.
  • 5+ years of experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
  • Technical leadership through expertise and influence, strong analytical and problem-solving skills, ownership and accountability, and the ability to navigate ambiguity and drive execution.
  • Strong collaboration and partnership skills, clear communication with technical and non-technical audiences, and a customer- and developer-first mindset.

Nice to have

  • Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs.
  • Experience with Unreal Engine rendering technologies such as Nanite, Lumen, and TSR.
  • Experience with shader development using HLSL, GLSL, or similar technologies.
  • Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.
  • Experience optimizing AAA games or large-scale real-time graphics applications.
  • Familiarity with Intel GPU technologies and graphics tooling.
  • Experience supporting external developers, customers, or ecosystem partners.
  • Experience presenting technical content, tutorials, workshops, or conference sessions.

Culture & Benefits

  • Hybrid work model combining on-site and off-site work.
  • Competitive pay, stock bonuses, health benefits, retirement programs, and vacation.
  • Opportunity to shape real-time graphics and gaming technologies and influence developer experiences at ecosystem scale.
  • Collaboration with graphics architects, compiler engineers, platform experts, game developers, and industry organizations.

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