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Чётко очерченная senior-роль в Intel даёт возможность влиять на технологии Unreal Engine, GPU и игровую разработку; описание подробное, формат работы гибридный.
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Современный стекПонятная зона ответственностиВлияние на индустрию
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Unreal Engine Developer Technology Engineer (Unreal Engine): Optimizing next-generation real-time graphics applications and Unreal Engine workloads across Intel CPU and GPU platforms with an accent on rendering, threading, memory, and system-level performance. Focus on profiling and debugging complex graphics bottlenecks, developing performance tools and proof-of-concepts, and influencing platform improvements through data-driven analysis.
Location: Folsom, California, United States. Hybrid work model with time split between the assigned Intel site and off-site work.
Annual salary: $173,660–$284,580 USD.
Company
Intel develops CPU, GPU, graphics, software, and developer technologies for computing and real-time graphics applications.
What you will do
Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and develop optimization solutions.
Collaborate with game studios, software developers, industry partners, graphics architects, compiler teams, driver teams, and software engineering teams.
Develop tools, samples, proof-of-concepts, and technical guidance for optimizing performance on Intel platforms.
Lead complex technical investigations, provide subject-matter expertise, and influence product and engineering decisions through data-driven analysis and customer insights.
Represent Intel in technical discussions, partner engagements, and industry events when appropriate, and provide feedback on graphics trends and developer needs.
Requirements
Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
5+ years of experience in software engineering, graphics engineering, game engine development, performance engineering, or related fields.
5+ years of experience developing software using C++.
5+ years of experience working with Unreal Engine.
5+ years of experience profiling, debugging, optimizing, or tuning software performance.
5+ years of experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
Technical leadership through expertise and influence, strong analytical and problem-solving skills, ownership and accountability, and the ability to navigate ambiguity and drive execution.
Strong collaboration and partnership skills, clear communication with technical and non-technical audiences, and a customer- and developer-first mindset.
Nice to have
Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs.
Experience with Unreal Engine rendering technologies such as Nanite, Lumen, and TSR.
Experience with shader development using HLSL, GLSL, or similar technologies.
Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.
Experience optimizing AAA games or large-scale real-time graphics applications.
Familiarity with Intel GPU technologies and graphics tooling.
Experience supporting external developers, customers, or ecosystem partners.
Experience presenting technical content, tutorials, workshops, or conference sessions.
Culture & Benefits
Hybrid work model combining on-site and off-site work.
Competitive pay, stock bonuses, health benefits, retirement programs, and vacation.
Opportunity to shape real-time graphics and gaming technologies and influence developer experiences at ecosystem scale.
Collaboration with graphics architects, compiler engineers, platform experts, game developers, and industry organizations.
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