game developmentc++debuggingunreal engineblueprintslinear algebrasource controlfreelancegameplay systemsvisual scripting
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Понятная стажировка в известной AAA-студии дает практический опыт с Unreal Engine и наставничество, но короткий срок программы и строгие требования к выпуску и месту работы ограничивают доступность.
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Узкие условия отбораАктуальный стекОпыт в AAA-разработкеКороткая стажировка
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Gameplay Engineer Intern (Unreal Engine) (Game Development): Implementing and supporting gameplay features for active AAA projects in Unreal Engine with an accent on C++, visual scripting, debugging, and code integration. Focus on building gameplay systems, optimizing supporting code, and collaborating with engineers and designers during a 12-week production internship.
Location: Remote/flexible within the United States, with the first week onsite at the studio in San Carlos, California for onboarding; full-time availability during core business hours is required.
Salary: $22–$25 per hour, location-based in the United States.
Company
hirify.global develops AAA games and franchises including Tomb Raider.
What you will do
Implement gameplay features with engineers and designers in Unreal Engine using C++ and visual scripting.
Support debugging, testing, implementation, code integration, and optimization for active AAA projects.
Assist with gameplay systems, tools, and supporting code.
Use development environments, source control, and code review workflows.
Build practical experience with Unreal Engine development and collaborative engineering practices.
Requirements
Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Available to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Legally eligible to work in the United States.
Available for the first week onsite at the San Carlos, California studio.
Submit a complete application with a resume, cover letter, and GitHub or portfolio link.
Nice to have
Portfolio, GitHub, or coursework demonstrating foundational engineering skills.
Experience with C++ game development, especially in Unreal Engine.
Familiarity with Unreal Engine Blueprints or visual scripting and an interest in reliable gameplay code.
Strong debugging, problem-solving, and linear algebra fundamentals.
Exposure to industry-standard development software, tools, and engines.
Industry involvement through game jams, personal projects, or group projects outside the classroom curriculum.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas, learn eagerly, and turn feedback into action.
Culture & Benefits
Participate in a 12-week remote spring internship contributing to active AAA projects.
Receive mentorship from experienced game development professionals.
Collaborate with onsite and remote teams, including fellow interns.
Interns are eligible for medical, dental, and vision benefits.
Gain exposure to production workflows, modern AAA tools, and professional engineering practices.
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