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22 часа назад

Gameplay Engineer Intern (Unreal Engine)

22 - 25$
Формат работы
hybrid
Тип работы
project
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Gameplay Engineer Intern (Unreal Engine) (Game Development): Implementing and supporting gameplay features for active AAA projects in Unreal Engine with an accent on C++, visual scripting, debugging, and code integration. Focus on building gameplay systems, optimizing supporting code, and collaborating with engineers and designers during a 12-week production internship.

Location: Remote/flexible within the United States, with the first week onsite at the studio in San Carlos, California for onboarding; full-time availability during core business hours is required.

Salary: $22–$25 per hour, location-based in the United States.

Company

hirify.global develops AAA games and franchises including Tomb Raider.

What you will do

  • Implement gameplay features with engineers and designers in Unreal Engine using C++ and visual scripting.
  • Support debugging, testing, implementation, code integration, and optimization for active AAA projects.
  • Assist with gameplay systems, tools, and supporting code.
  • Use development environments, source control, and code review workflows.
  • Build practical experience with Unreal Engine development and collaborative engineering practices.

Requirements

  • Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
  • Legally eligible to work in the United States.
  • Available for the first week onsite at the San Carlos, California studio.
  • Submit a complete application with a resume, cover letter, and GitHub or portfolio link.

Nice to have

  • Portfolio, GitHub, or coursework demonstrating foundational engineering skills.
  • Experience with C++ game development, especially in Unreal Engine.
  • Familiarity with Unreal Engine Blueprints or visual scripting and an interest in reliable gameplay code.
  • Strong debugging, problem-solving, and linear algebra fundamentals.
  • Exposure to industry-standard development software, tools, and engines.
  • Industry involvement through game jams, personal projects, or group projects outside the classroom curriculum.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, learn eagerly, and turn feedback into action.

Culture & Benefits

  • Participate in a 12-week remote spring internship contributing to active AAA projects.
  • Receive mentorship from experienced game development professionals.
  • Collaborate with onsite and remote teams, including fellow interns.
  • Interns are eligible for medical, dental, and vision benefits.
  • Gain exposure to production workflows, modern AAA tools, and professional engineering practices.

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