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Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Аутсорсинговые проектыАктуальные инструментыПонятные задачиПоддержка развития
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Текст:
Hirify AI/Оригинал
TL;DR
VFX Artist (Gamedev): Creating and integrating high-quality real-time visual effects for combat, environments, destruction, weather, and UI across game engines and platforms with an accent on artistic fundamentals, rendering, materials, shaders, and particle systems. Focus on profiling and optimizing effects, adapting visuals to gameplay and multiple art styles, and solving creative and technical challenges with multidisciplinary teams.
Location: Ukraine, remote; modern office in Kyiv with remote work available
Company
hirify.global is an independent video game development and art production company; the Volmi studio specializes in outsourced game development and 2D/3D game content creation for mobile, PC, console, and VR projects.
What you will do
Create high-quality real-time VFX in different art styles for combat, environments, destruction, weather, and UI.
Integrate, test, profile, and optimize effects for target engines and platforms.
Create effects independently from reference and concept through in-engine integration and polish.
Adapt effects to gameplay, camera distance, environment, lighting, and a broad range of art styles.
Solve creative and technical issues in collaboration with art, design, animation, and engineering teams.
Requirements
3+ years of industry experience and a portfolio demonstrating real-time VFX in a released game or game engine.
Hands-on experience with Niagara, Unity VFX Graph, or comparable particle systems.
Strong knowledge of real-time rendering, materials and shaders, lighting, PBR, flipbooks, masks, UV distortion, decals, and vertex animation.
Proficiency in creating VFX textures, meshes, and simple animations using 3D and texturing software.
Strong artistic fundamentals, including composition, form, silhouette, color, light, timing, anticipation, impact, readability, and visual hierarchy.
Practical optimization and profiling knowledge, including overdraw, shader complexity, particle count, draw calls, memory, LODs, and scalability.
Understanding of production pipelines, version control, naming conventions, asset structure, and task tracking.
English level B1+.
Nice to have
Working knowledge of dynamics and simulation tools such as Houdini.
Scripting experience for pipeline or workflow automation.
Strong animation principles and an interest in both technical and artistic problem-solving.
Culture & Benefits
Work on diverse game projects with global studios and publishers.
Access to training, workshops, learning programs, and an international studio network.
Transparent employee growth assessment with regular career-development feedback.
Creative and innovative environment with opportunities to participate in CSR projects.
Medical insurance, corporate equipment, flexible scheduling, and remote work options.
Support during blackouts for uninterrupted work in the office and remotely outside the Kyiv region.
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