motion capturegameplay animationkeyframe animationaaa gamesgame engine integrationmotionbuilderfirst person animation3c animation
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Чётко очерченная senior-роль в известной игровой франшизе предлагает профильные задачи по игровой анимации, но без зарплатных данных сложно оценить общую привлекательность условий.
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Зарплата не указанаПонятные задачиИзвестная франшизаРабота в офисе
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Текст:
Hirify AI/Оригинал
TL;DR
Senior Gameplay Animator (Rainbow Six Siege) (3C/First-Person Animation): Creating first-person and third-person gameplay animations and animation systems for a main character in a AAA video game with an accent on keyframe animation, motion capture processing, and precise game engine integration. Focus on testing and iterating animation systems in-game, collaborating with multidisciplinary teams, and delivering the intended final in-game feel.
Location: Montreal, QC, Canada; office-based
Company
hirify.global is a global video game company creating original gaming experiences including Rainbow Six, Assassin's Creed, and Just Dance.
What you will do
Create first-person animations for the main character and equivalent third-person replication animations for Rainbow Six Siege.
Produce keyframe animations based on multiple video references and process motion capture data for selected animation systems.
Fine-tune animation data with precision to meet game engine requirements and technical guidelines.
Export and integrate animations in collaboration with the Technical Director or Technical Animator, designers, and programmers.
Test, review, and iterate on animation systems directly in-game.
Collaborate with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
Requirements
Strong experience creating gameplay animations for video games.
Proven experience in 3C animation and first-person animation systems for FPS games.
Strong expertise in motion capture data processing.
Sharp visual quality and attention to detail.
Open and collaborative mindset, including the ability to find compromises when solving complex problems.
Motivation and pride in delivering high-quality work, with flexibility and resilience when adapting to production changes.
Passion for teamwork and sharing ideas in a creative environment.
Solid understanding of technical constraints related to game engine integration and ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
Portfolio showcasing best animation work, including first-person examples when possible, and a CV highlighting experience and skills.
Nice to have
Familiarity with MotionBuilder.
Experience working on a shipped AAA title.
Culture & Benefits
Permanent, full-time, office-based employment.
Collaborative, creative, and multidisciplinary working environment.
Work alongside animators, the Animation Director, programmers, designers, and technical specialists.
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