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Текст:
Hirify AI/Оригинал
TL;DR
Concept Artist (Game Art): Creating visual concepts for characters, environments, props, and visual effects with an accent on visual exploration, composition, and production-ready design. Focus on developing mood boards and design variations, translating concepts for 3D production, and iterating on artwork through client and team feedback.
Location: Remote, must reside in Brazil
Company
Yellow Panda is a Brazilian boutique 3D prop and environment art outsourcing and co-development studio serving indie, AA, and AAA game studios.
What you will do
Create sketches, paintings, and polished concept art for characters, environments, props, and visual effects.
Explore shape language, color palettes, mood, composition, and visual direction.
Develop visual references, mood boards, and design variations from briefs and feedback.
Present ideas, iterate on artwork, and collaborate with clients, art leads, designers, and 3D artists.
Ensure concepts are practical and easy to interpret in production.
Organize source files and final artwork while managing priorities and communicating progress.
Requirements
3+ years of professional experience as a Concept Artist or in a closely related game-art role.
Strong portfolio featuring original concept work, visual exploration, and finished artwork.
Strong fundamentals in drawing, perspective, form, value, color, and composition.
Proficiency with Photoshop, Procreate, or Clip Studio Paint.
Ability to interpret briefs, apply feedback constructively, meet deadlines, and work independently in a remote team.
Must reside in Brazil and be fluent in Portuguese and English.
Nice to have
Experience creating concept art for games or other interactive projects.
Familiarity with real-time art pipelines and 3D production requirements.
Experience with 3D blockouts, paintovers, or Blender.
Ability to work across multiple visual styles and adapt to established art direction.
Comfort presenting work and discussing creative decisions in English.
Culture & Benefits
Flexible remote work.
Birthday day off and a paid sick day without requiring a doctor’s note.
Annual bonus pool based on company and team performance.
Five paid days off during the end-of-year holiday break.
Monthly workshops, industry courses, and possible support for attending events such as Gamescom Latam.
Annual hourly-rate adjustment in line with inflation.
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