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7 дней назад

Technical Game Designer (Unity/C#)

70 000 - 90 000CAD
Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Game Designer (Unity/C#): Designing and implementing rhythm-driven gameplay for a mobile game in Unity, connecting musical timing and player input with combat, character abilities, team composition, and progression with an accent on responsive gameplay systems and cross-disciplinary implementation. Focus on synchronizing animation, audio, input, and gameplay logic, balancing interconnected systems, and prototyping complex features directly in-engine.

Location: Fully remote within Quebec, Canada; applicants must be legally authorized to work in Canada

Salary: 70,000–90,000 CAD per year

Company

hirify.global is a game development studio founded in 2013 that creates original titles and partners with other studios on promising game projects.

What you will do

  • Design and implement rhythm-based gameplay that connects player input, musical timing, and in-game actions.
  • Develop gameplay systems linking rhythm mechanics with combat, character abilities, team composition, progression, rewards, and difficulty balancing.
  • Synchronize gameplay events, character actions, and visual feedback with music and player inputs in collaboration with animation and audio teams.
  • Implement, configure, and maintain gameplay features and supporting systems in Unity with engineering collaboration.
  • Prototype, test, and iterate on gameplay features directly in-engine.
  • Communicate design requirements, technical constraints, and feedback across disciplines.

Requirements

  • At least 3 years of experience as a game designer or technical game designer in the games industry.
  • Experience with Unity and implementing gameplay mechanics using C# or relevant implementation tools.
  • Experience designing or implementing rhythm-based, music-driven, timing-sensitive, or similarly responsive gameplay systems.
  • Experience with multiplayer gameplay systems and understanding of how animation, audio, input, and gameplay logic interact.
  • Ability to translate design concepts into functional in-engine implementations and improve them through testing.
  • Professional working proficiency in English is required for daily written and verbal communication with English-speaking teams.

Nice to have

  • Experience with rhythm games, music-synchronized gameplay, or RPG systems.
  • Familiarity with Unity animation systems, state machines, animation events, or timelines.
  • Experience with data-driven design, gameplay tuning, or balancing interconnected systems.
  • Passion for video games, music, and discussing design choices.

Culture & Benefits

  • Fully remote work within Quebec.
  • Extended health, dental, and vision coverage for employees and dependents.
  • Short-term disability, long-term disability, and term life insurance.
  • RRSP with employer matching.
  • Inclusive, collaborative environment that values technical fundamentals, communication, and diverse perspectives.

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