c#game designanimationunitymultiplayergameplay systemsrhythm gamesrpg systems
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата и рынок
Мало
70к-90к CAD/год
82к CAD110к CADмедиана120к CAD
По похожим ролям (9) ~ 110к CAD/год
67
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Technical Game Designer (Unity/C#): Designing and implementing rhythm-driven gameplay for a mobile game in Unity, connecting musical timing and player input with combat, character abilities, team composition, and progression with an accent on responsive gameplay systems and cross-disciplinary implementation. Focus on synchronizing animation, audio, input, and gameplay logic, balancing interconnected systems, and prototyping complex features directly in-engine.
Location: Fully remote within Quebec, Canada; applicants must be legally authorized to work in Canada
Salary: 70,000–90,000 CAD per year
Company
hirify.global is a game development studio founded in 2013 that creates original titles and partners with other studios on promising game projects.
What you will do
Design and implement rhythm-based gameplay that connects player input, musical timing, and in-game actions.
Develop gameplay systems linking rhythm mechanics with combat, character abilities, team composition, progression, rewards, and difficulty balancing.
Synchronize gameplay events, character actions, and visual feedback with music and player inputs in collaboration with animation and audio teams.
Implement, configure, and maintain gameplay features and supporting systems in Unity with engineering collaboration.
Prototype, test, and iterate on gameplay features directly in-engine.
Communicate design requirements, technical constraints, and feedback across disciplines.
Requirements
At least 3 years of experience as a game designer or technical game designer in the games industry.
Experience with Unity and implementing gameplay mechanics using C# or relevant implementation tools.
Experience designing or implementing rhythm-based, music-driven, timing-sensitive, or similarly responsive gameplay systems.
Experience with multiplayer gameplay systems and understanding of how animation, audio, input, and gameplay logic interact.
Ability to translate design concepts into functional in-engine implementations and improve them through testing.
Professional working proficiency in English is required for daily written and verbal communication with English-speaking teams.
Nice to have
Experience with rhythm games, music-synchronized gameplay, or RPG systems.
Familiarity with Unity animation systems, state machines, animation events, or timelines.
Experience with data-driven design, gameplay tuning, or balancing interconnected systems.
Passion for video games, music, and discussing design choices.
Culture & Benefits
Fully remote work within Quebec.
Extended health, dental, and vision coverage for employees and dependents.
Short-term disability, long-term disability, and term life insurance.
RRSP with employer matching.
Inclusive, collaborative environment that values technical fundamentals, communication, and diverse perspectives.
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