monetizationliveopsa b testingunityproduct analyticsgame economyfree to playmobile game design
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
Product Owner / Senior Game Designer (Mobile F2P): Defining and implementing the product vision for mobile free-to-play games with an accent on game economy, progression, monetization, and feature ownership. Focus on balancing systems, designing IAP and advertising mechanics, configuring Unity content, and using analytics and A/B testing to make data-driven decisions.
Location: Remote; part-time work
Salary: Paid in US dollars; exact amount not specified
Company
hirify.global develops mobile free-to-play games with small agile teams and streamlined decision-making.
What you will do
Define and evolve the product vision in alignment with the CPO.
Generate concepts for new games and independently drive projects within the approved vision.
Own and prioritize the feature backlog and specify new features and game mechanics.
Create and maintain game design documents and detailed feature specifications.
Balance game economy and progression systems and design monetization through in-app purchases, advertising, and LiveOps.
Implement design decisions directly in Unity, including configurations and prefabs, and use product analytics and A/B testing to guide decisions.
Requirements
4+ years of commercial experience developing mobile free-to-play games.
Experience owning and prioritizing a product or feature backlog.
Strong experience balancing game economies and progression systems.
Experience designing in-app purchase and advertising monetization.
Experience creating and maintaining high-quality game design documents.
Experience with product analytics and A/B testing.
Nice to have
Experience across different game genres, including complex casual or midcore games.
Commercially successful projects where the candidate directly contributed to product success.
Experience in a formal Product Owner role or on full-cycle game development projects.
Hands-on experience with Unity.
Culture & Benefits
Remote part-time work.
Small, friendly agile teams with minimal micromanagement.
Zero bureaucracy and streamlined approvals.
Group English lessons for 3–4 participants.
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