pythonmonetizationunreal enginegame designdata analyticsgame economyaaaprogression systemslive service
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Sony и Haven предлагают четко очерченную senior-роль в амбициозном AAA-проекте с live-сервисом, но без данных о зарплате сложно оценить общий уровень предложения относительно рынка.
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Зарплата не указанаЧеткие задачиАктуальные инструментыAAA-проект
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Sr Game Designer (Progression & Economy) (AAA live service game design): Building mathematically structured progression frameworks, virtual economies, monetization loops, and player lifecycle systems for a competitive multiplayer action heist game with an accent on reward pacing, economic balance, and long-term engagement. Focus on modeling complex systems, tuning XP curves and drop rates, integrating PvE and PvP progression, and optimizing features through telemetry, cohort analysis, and A/B testing.
Location: Montreal, Canada; hybrid studio environment
Company
hirify.global develops the PlayStation brand, hardware, network services, and interactive entertainment products. Haven Studios, part of PlayStation Studios, is developing a competitive multiplayer action heist game for PlayStation and PC.
What you will do
Design and maintain player progression frameworks, monetization loops, and virtual economies for a live service multiplayer title.
Translate player experience goals into structural maps, spreadsheets, data tables, and algorithmic logic models.
Balance XP curves, rewards, drop rates, sink/source mechanics, pacing, and economic health.
Integrate progression, monetization, and social systems across PvE and PvP gameplay.
Partner with design leadership, producers, data analysts, and engineers on implementation and telemetry readiness.
Optimize systems after launch using player metrics, behavioral patterns, market trends, and new content releases.
Requirements
Extensive systems or progression design experience, including at least one shipped AAA multiplayer live service title where the economy or progression loops were owned or significantly developed.
Highly methodical approach based on mathematical logic, complex spreadsheets, and structured documentation.
Deep understanding of game economies, monetization strategies, virtual currencies, reward pacing, and incentive loops.
Strong Unreal Engine editor skills, including configuring data tables, connecting data structures, and testing progression parameters.
Experience interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics.
Ability to document complex economic dependencies clearly for technical and non-technical stakeholders.
Nice to have
Experience with economy simulation software or advanced mathematical scripting using Python, Machinations, or spreadsheet modeling.
Background spanning game design and Level Design, Business Intelligence, Data Analytics, or UX Design.
Culture & Benefits
Hybrid studio environment supporting flexibility, focus, and collaboration.
Work on a live service multiplayer AAA game for PlayStation and PC.
Inclusive workplace committed to equal opportunity, diversity, and accessibility.
Background checks are conducted at the offer stage for new employees.
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