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9 дней назад

Core Lead Game Designer (OneState)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
c1
Страна
Kazakhstan/Georgia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Core Lead Game Designer (OneState) (Game Design/Unity): Defining and developing core gameplay systems and major features for a mobile Social RolePlay game with an accent on feature ownership, design documentation, and cross-functional execution. Focus on tuning character, controls, and camera systems, validating prototypes and hypotheses, and optimizing gameplay under mobile and network constraints.

Location: Almaty or Tbilisi. Work options include hybrid or office-based work in Tbilisi.

Company

hirify.global is an independent game studio developing the Social RolePlay project OneState for the mobile market.

What you will do

  • Define and maintain the design vision for core gameplay systems and set quality standards for features and documentation.
  • Own major gameplay features from concept through production, implementation, and in-game validation.
  • Create and maintain GDDs, technical specifications, vision documents, and feature documentation.
  • Analyze external games, mechanics, and technical solutions to identify relevant design patterns and opportunities.
  • Create prototypes and R&D plans, test design hypotheses, and evaluate alternative solutions with development.
  • Mentor Game Designers and collaborate with Development, UI/UX, QA, Production, and other cross-functional teams.

Requirements

  • 4+ years of experience as a Game Designer, Core Game Designer, or Feature Owner.
  • Experience owning major gameplay features and creating design documentation, including GDDs and technical specifications.
  • Strong expertise in midcore or hardcore genres, especially Shooters, Racing Sims, and Third-Person Action games.
  • Experience tuning and polishing 3Cs—Character, Controls, and Camera—as well as physics-based interactions.
  • Experience with Unity, including GameObjects, ScriptableObjects, animation systems, and basic programming.
  • Experience with mobile performance constraints involving network, CPU, RAM, and optimization, plus the ability to read technical literature in English fluently.

Culture & Benefits

  • Independent studio environment with minimal bureaucracy and regular constructive feedback.
  • Flexible hours with the option to take days off.
  • Sick days without salary loss and assistance in difficult life situations.
  • Regular salary reviews based on performance and a promotion system for increased responsibility.
  • Opportunities for professional growth as the project and team expand.

Hiring process

  • Application and CV review followed by an HR interview.
  • Technical interviews and, in some cases, a test assignment.
  • Final interview with a hiring manager or team lead, followed by an offer and onboarding.

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