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2 дня назад

Lead Level Designer (Unreal Engine)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
remote (Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Europe)/hybrid/onsite
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
lead
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Serbia/Europe/BAH
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Lead Level Designer (Unreal Engine/Gamedev): Leading the creation of atmospheric playable levels for an unannounced AAA action game, from initial pitch and blockouts through gameplay implementation and final delivery, with an accent on gameplay flow, pacing, visual composition, and cross-discipline collaboration. Focus on mentoring designers, building level design pipelines, implementing encounters and interactive events in Unreal Engine, and iterating through playtesting and feedback.

Location: Belgrade, Novi Sad, Sarajevo, or remote within EMEA. Hybrid work is preferred, with onsite and remote options available.

Company

hirify.global, now Saber Serbia and Saber Bosnia and Herzegovina, develops action games for PC and consoles as part of Saber Interactive.

What you will do

  • Lead the creation of playable levels from initial pitch through final delivery for an unannounced AAA title.
  • Collaborate with directors and art, narrative, audio, programming, animation, and design teams to shape gameplay flow, pacing, composition, and atmosphere.
  • Build blockouts and implement gameplay events including interactions, combat encounters, puzzles, narrative scenes, and objectives in Unreal Engine.
  • Establish level design pipelines and workflows while maintaining alignment between design, art, and technical teams.
  • Review and iterate on layouts and gameplay through feedback and playtesting, ensuring balanced and engaging player experiences.
  • Mentor level designers and provide direction for level art, placeholder assets, terrain, and basic lighting.

Requirements

  • 5+ years of experience as a Level Designer.
  • Experience working on at least one AA or AAA project.
  • Strong experience with Unreal Engine, level design principles, game design concepts, player psychology, spatial perception, and visual composition.
  • Basic scripting knowledge, such as Unreal Engine Blueprints, for implementing gameplay mechanics or environmental behaviors.
  • Basic to intermediate knowledge of Maya, Blender, or 3DS Max.
  • Strong communication and collaboration skills, including the ability to document and visually communicate design ideas.

Nice to have

  • Understanding of physics and simulation tools in Unreal Engine.
  • Experience leading and mentoring team members.

Culture & Benefits

  • Competitive industry-standard salary and flexible working hours.
  • 25 vacation days, company-wide annual leave in January, short-term sick leave, additional remote days, and leave for significant life events.
  • Education and training through conferences, classes, workshops, and internal and external courses.
  • Private medical insurance, fitness support, office refreshments, merchandise, and team-building events; benefits vary by location and contract type.
  • Work with game development professionals across three offices and more than 16 countries.

Hiring process

  • Submit a CV together with a portfolio demonstrating previous work, preferably as a PDF attachment.
  • Planned start date: early 2027.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’