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7 дней назад

Senior Level Artist (Game Development)

90 200 - 133 520$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Level Artist (Game Development): Creating environmental spaces for Judas that support gameplay and deliver cohesive visual storytelling with an accent on composition, navigation, performance budgets, and novel technical pipelines. Focus on prototyping complex game spaces, optimizing visual content, collaborating across art, design, and narrative disciplines, and mentoring junior artists.

Location: Massachusetts, USA

Salary: $90,200–$133,520 per year at the start of employment, with potential bonus, equity awards, and benefits.

Company

hirify.global is a self-publishing game development studio creating narrative-driven experiences rooted in immersive world building and gameplay.

What you will do

  • Prototype and create visually compelling environmental spaces for Judas that support gameplay and cohesive visual storytelling.
  • Collaborate with level design on navigation, pacing, sight lines, cover, verticality, and AI considerations.
  • Own the visual assets for assigned spaces and coordinate with art leadership, level and narrative design, concept art, and external art vendors.
  • Use established pipelines and technical specifications to plan, prototype, and implement level art assets.
  • Monitor level performance, work within memory and performance budgets, and collaborate across disciplines on optimization strategies.
  • Support and mentor junior artists while contributing creative, technical, and process improvements.

Requirements

  • Established game-industry experience as a mid-level or senior Level Artist, preferably on large and complex productions.
  • Proficient artistic and technical experience with a real-time game engine; Unreal Engine 4 experience is a plus.
  • Strong understanding of form, line, value, rhythm, composition, visual hierarchy, and shape balance.
  • Experience evaluating and optimizing performance while working within technical metrics and budgets.
  • Ability to iterate effectively, prioritize work using order-of-operation and ROI considerations, and operate autonomously on ambiguous cross-functional tasks.
  • Ability to learn and use technical tools and systems to create visually compelling spaces.

Nice to have

  • Passion for narrative-driven games, especially first-person shooters.
  • Traditional art or architecture background.
  • Experience collaborating with diverse internal and distributed teams.

Culture & Benefits

  • Collaborative work with Narrative, Design, and Art disciplines toward a shared creative vision.
  • Opportunities to contribute to novel technology and new technical pipelines for dynamic storytelling.
  • Regular roles may include bonus and/or equity awards.
  • Benefits may include medical, financial, and other employee benefits.
  • Equal opportunity workplace committed to diverse thoughts, cultures, and backgrounds.

Hiring process

  • Applicants are asked to watch a GDC talk by Ken Levine.
  • Recruitment communication is conducted through official hirify.global email addresses, not third-party messaging apps.

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