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7 дней назад

Senior Level Artist (Game Development)

90 200 - 133 520$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Level Artist (Game Development): Creating visually compelling environmental spaces for Judas with an accent on environmental storytelling, gameplay-aware composition, and real-time game engine workflows. Focus on prototyping complex levels, collaborating across art, design, and narrative disciplines, and optimizing visual content within memory and performance budgets.

Location: Massachusetts, USA

Salary: $90,200–$133,520 per year at the start of employment

Company

Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers, focused on narrative-driven experiences, immersive world building, and gameplay.

What you will do

  • Prototype and execute environmental spaces that support gameplay, the script, and the overall world vision for Judas.
  • Collaborate with level design on navigation, pacing, sight lines, cover, verticality, and AI considerations.
  • Drive the planning, prototyping, and implementation of visual assets within established pipelines and technical specifications.
  • Work with art leadership, level and narrative design, concept art, and external art vendors.
  • Monitor level performance and collaborate across content disciplines on optimization strategies.

Requirements

  • Established game industry experience as a mid-level to senior Level Artist, preferably on large and complex productions.
  • Proficiency in art and technical workflows within a real-time game engine; Unreal Engine 4 experience is a plus.
  • Strong understanding of form, line, value, rhythm, composition, and visual hierarchy.
  • Experience evaluating and optimizing performance while working within memory and performance budgets.
  • Experience with team-based iteration, prioritization, and cross-functional problem solving.
  • Ability to learn and extend technical tools and systems for level art creation.

Nice to have

  • Passion for deeply narrative-driven games, particularly first-person shooters.
  • Traditional art or architecture background.
  • Experience collaborating with diverse internal and distributed teams.

Culture & Benefits

  • Close collaboration across narrative, design, and art disciplines.
  • Opportunity to contribute creative, technical, and process improvements to the project.
  • Mentoring and support for junior artists.
  • Regular employee roles may include bonuses, equity awards, and medical, financial, and other benefits.

Hiring process

  • Applicants are asked to watch a GDC talk by Ken Levine before applying.

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