7 дней назад
Senior Level Artist (Game Development)
90 200 - 133 520$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Level Artist (Game Development): Creating visually compelling environmental spaces for Judas with an accent on environmental storytelling, gameplay-aware composition, and real-time game engine workflows. Focus on prototyping complex levels, collaborating across art, design, and narrative disciplines, and optimizing visual content within memory and performance budgets.
Location: Massachusetts, USA
Salary: $90,200–$133,520 per year at the start of employment
Company
Ghost Story Games is a self-publishing game development studio founded by Ken Levine and former Irrational Games developers, focused on narrative-driven experiences, immersive world building, and gameplay.
What you will do
- Prototype and execute environmental spaces that support gameplay, the script, and the overall world vision for Judas.
- Collaborate with level design on navigation, pacing, sight lines, cover, verticality, and AI considerations.
- Drive the planning, prototyping, and implementation of visual assets within established pipelines and technical specifications.
- Work with art leadership, level and narrative design, concept art, and external art vendors.
- Monitor level performance and collaborate across content disciplines on optimization strategies.
Requirements
- Established game industry experience as a mid-level to senior Level Artist, preferably on large and complex productions.
- Proficiency in art and technical workflows within a real-time game engine; Unreal Engine 4 experience is a plus.
- Strong understanding of form, line, value, rhythm, composition, and visual hierarchy.
- Experience evaluating and optimizing performance while working within memory and performance budgets.
- Experience with team-based iteration, prioritization, and cross-functional problem solving.
- Ability to learn and extend technical tools and systems for level art creation.
Nice to have
- Passion for deeply narrative-driven games, particularly first-person shooters.
- Traditional art or architecture background.
- Experience collaborating with diverse internal and distributed teams.
Culture & Benefits
- Close collaboration across narrative, design, and art disciplines.
- Opportunity to contribute creative, technical, and process improvements to the project.
- Mentoring and support for junior artists.
- Regular employee roles may include bonuses, equity awards, and medical, financial, and other benefits.
Hiring process
- Applicants are asked to watch a GDC talk by Ken Levine before applying.
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