8 дней назад
Principal Environment Artist (Horror Games)
134 000 - 170 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Principal Environment Artist (Horror Games): Designing and building realistic and semi-stylised atmospheric environments for horror games in Unreal Engine with an accent on modular construction, visual composition, and psychological tension. Focus on establishing scalable environment workflows, setting project-wide quality standards, mentoring artists, and solving complex visual and technical challenges across disciplines.
Location: Remote within the United States
Salary: $134,000–$170,000 annually for other U.S. locations; $158,000–$200,000 for Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $182,000–$230,000 for San Francisco, New York City, Los Angeles, Seattle, Boston, and the DC metropolitan area.
Company
is a startup multimedia studio known for the indie horror game Poppy Playtime.
What you will do
- Design and build realistic and semi-stylised atmospheric environments, including decayed rooms, derelict facilities, and unsettling domestic spaces.
- Own benchmark environments from blockout through final polish and establish visual, technical, and quality standards.
- Develop modular, trim-based, reusable, and performant environment workflows in Unreal Engine 5.
- Translate narrative and gameplay direction into immersive environments that support worldbuilding, mood, and player guidance.
- Collaborate with Level Design, Lighting, Materials, Technical Art, Narrative, and Design to solve complex environment challenges.
- Review environment art across project pods, mentor artists, and improve quality consistency, asset usage, composition, and production efficiency.
Requirements
- Exceptional portfolio demonstrating AAA-quality environment set dressing, modeling, and texturing for realistic or semi-stylised atmospheric spaces.
- Expert knowledge of composition, lighting, form, color, shape, value, visual hierarchy, modular construction, trim workflows, and reusable asset systems.
- Expert proficiency with Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, and Photoshop.
- Extensive Unreal Engine 5 experience, including level building, materials, scene assembly, optimization, and environment pipeline decisions.
- Deep understanding of horror visual language and experience creating discomfort, suspense, and psychological tension.
- Experience shipping at least one AAA or equivalent high-quality title, mentoring artists, and influencing artistic and technical decisions across teams.
Nice to have
- 12+ years of gaming experience with progressive responsibilities.
- Several shipped games, preferably including horror titles.
- Experience developing procedural workflows, material systems, environment tools, or pipeline improvements with Technical Art.
Culture & Benefits
- Remote work for U.S.-based employees.
- Profit sharing.
- Medical, dental, and vision insurance.
- 401(k) matching and FSA/HSA.
- Paid time off, sick time, holidays, and parental leave.
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