2 дня назад
Composer's Assistant - Temp (SFD / Cinematics)
24 - 43$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Composer's Assistant - Temp (SFD / Cinematics) (Game Audio/Music Production): Supporting composers and audio teams by creating MIDI mockups, preparing and implementing music assets, and assisting with recording sessions with an accent on Wwise workflows, music editing, score preparation, and asset management. Focus on organizing and validating interactive music assets, troubleshooting implementation issues, and maintaining detailed production documentation across game projects.
Location: Santa Monica, California; potential home studio in Irvine, California, with remote work arrangements available.
Base pay: $24.43–$45.19 hourly in the U.S.
Company
develops and publishes interactive entertainment experiences across franchises including Warcraft, Overwatch, Diablo, and StarCraft.
What you will do
- Create MIDI mockups and production materials based on composer direction.
- Prepare, organize, deliver, and implement music assets using Wwise and proprietary game development tools.
- Support implementation testing, troubleshooting, and validation with composers and audio teams.
- Manage music assets, source files, stems, mixes, metadata, documentation, and version control.
- Prepare recording sessions, including scores, session materials, and project tracking.
- Track music-related requests and provide day-to-day production support to producers and composers.
Requirements
- Degree, certificate, or equivalent experience in music production, composition, audio engineering, or a related field.
- Experience with Wwise or comparable audio middleware.
- Strong proficiency in a professional DAW such as Pro Tools, Cubase, Reaper, or Logic Pro.
- Ability to create and edit music notation using Sibelius, Finale, Dorico, or equivalent software.
- Understanding of interactive music systems and game audio workflows, with strong organization and communication skills.
- Ability to manage multiple priorities and deadlines in a collaborative environment; proficiency with Microsoft 365 is required.
Nice to have
- Experience implementing audio in game engines or interactive media projects.
- Experience supporting recording sessions with live musicians.
- Knowledge of orchestration and score preparation.
- Experience in the video game, music, film, or television industries.
- Experience with game mods, level editors, or scripting and automation tools for audio workflows.
Culture & Benefits
- Temporary full-time position for 12 months.
- Benefits may include medical, dental, vision, HSA or HRA, insurance, and retirement contributions, subject to eligibility.
- Paid holidays, vacation, sick time, parental leave, and bereavement leave may be available.
- Mental health, wellbeing, fitness, tuition reimbursement, and game discount programs are offered subject to eligibility.
- Relocation assistance may be available if the company requires a geographic move for the role.
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