10 часов назад
Senior Audio Engineer (Game Audio)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Audio Engineer (Game Audio): Building and evolving the cross-platform audio runtime, editor tooling, and APIs for a mobile game-engine and content-creation platform with an accent on real-time audio, 3D audio, routing, interactive music, and authoring workflows. Focus on maintaining performant platform backends, solving complex engine and editor integration problems, and supporting production game and audio teams.
Company
is an interactive entertainment company developing mobile games and shared technology platforms, including the Candy Crush franchise, as part of Microsoft.
What you will do
- Own the design, implementation, and long-term health of the audio runtime, editor tooling, and connecting APIs.
- Develop audio capabilities including 3D audio, routing, mixer architecture, interactive music, and nodegraph audio components.
- Maintain performant audio backends across supported platforms, including mobile.
- Build importers, components, preview support, and authoring workflows for sound designers.
- Diagnose integration issues, resolve regressions, and support game and audio teams through production.
- Drive technical decisions, improve engineering quality, and mentor other engineers across engine and editor systems.
Requirements
- Extensive professional experience developing production audio software, game audio engines, middleware, platform audio backends, or other performance-critical systems.
- Strong knowledge of real-time audio fundamentals, including mixing, routing, spatialisation, streaming, and low-latency pipelines.
- Strong C++ and software design skills, including performance and memory optimization through profiling and debugging.
- Experience developing audio tools or authoring workflows in a game editor or content-creation environment.
- Ability to lead complex technical problems from discovery through delivery and take ownership across engine and editor systems.
- Strong English communication and collaboration skills, with a passion for games and game development.
Nice to have
- Experience with interactive or adaptive music systems, haptics, game-engine architecture, asset pipelines, build systems, or runtime systems beyond audio.
- Familiarity with AI-assisted development tools, machine learning, or generative AI in game audio and engine workflows.
- Experience supporting live games, automated testing, CI/CD, CMake, Python, modern source control, or mentoring engineers.
Culture & Benefits
- Work within an Agile environment alongside engineers, technical artists, sound designers, product partners, and other stakeholders.
- Contribute to shared production technology used by multiple game teams.
- Help maintain stable, performant, and accessible audio systems that enable teams to ship high-quality mobile games.
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