Назад
Company hidden
6 дней назад

Staff Gameplay Engineer - Systems and Performance (C++)

172 000 - 259 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Staff Gameplay Engineer - Systems and Performance (C++/Unreal Engine): Designing and maintaining foundational gameplay systems, frameworks, workflows, and tools for a new multiplayer game with an accent on scalable architecture, simulation, networking, and real-time performance. Focus on profiling CPU, memory, and networking bottlenecks, establishing performance budgets and workflows, and implementing systemic optimizations across a large codebase.

Location: Remote within the United States

Base pay range: $172,000–$259,000 per year, varying by geographic location; example range applies to Seattle.

Company

Developing a new PlayStation franchise centered on comedic, lighthearted characters and deeply engaging player communities.

What you will do

  • Design, build, and maintain production-quality foundational gameplay systems, frameworks, workflows, and tools in C++ with Unreal Engine 5.
  • Provide technical direction for shared gameplay systems and evolve architecture with engineers and content creators.
  • Ensure gameplay systems scale with the game's simulation and networking model.
  • Profile the game, identify systemic bottlenecks and performance risks, establish priorities, and implement optimizations.
  • Establish performance practices, metrics, budgets, profiling workflows, and tools for engineers and content creators.

Requirements

  • Strong C++ skills, including designing, implementing, debugging, profiling, and maintaining production-quality systems in a large codebase.
  • Experience architecting and evolving large-scale gameplay systems, frameworks, or shared gameplay infrastructure.
  • Deep experience profiling and optimizing real-time games, including CPU, memory, networking, and other systemic bottlenecks.
  • Experience developing with Unreal Engine.
  • Strong communication and collaboration skills across disciplines.
  • Applicants must be located in the United States for this remote role.

Nice to have

  • Experience developing and shipping multiplayer games with complex gameplay simulation and networking requirements.
  • Experience developing and optimizing games for PC and console platforms.

Culture & Benefits

  • Work with a cross-discipline team building a new franchise at PlayStation.
  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, and wellness program.
  • Employee discounts on Sony products.
  • Potential eligibility for a bonus package.
  • Background checks are conducted at the offer stage.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →