Назад
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6 дней назад

Senior Spine Animator

Формат работы
remote (только Latam)
Тип работы
project
Грейд
senior
Английский
c1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Spine Animator (Unity/2D Animation): Developing character, environment, and prop animations for a digital fashion game with an accent on dynamic 2D rigs, pseudo-3D effects, and mobile performance. Focus on building flexible Spine assets, implementing animation systems in Unity, and solving technical challenges across art and engineering.

Location: Remote from LATAM

Company

hirify.global develops Highrise, a user-driven digital fashion platform and social gaming community focused on identity, self-expression, and player-created experiences.

What you will do

  • Design and produce fluid character and object animations, including complex pseudo-3D effects.
  • Develop visual effects in Unity to improve the game's visual quality.
  • Build flexible 2D rigs and optimize Spine assets for integration into the game engine.
  • Manage the end-to-end implementation of animation assets in Unity.
  • Collaborate with art, live operations, and engineering teams to develop concepts, maintain visual consistency, and resolve technical challenges.

Requirements

  • Exceptional portfolio demonstrating 2D character animation, pseudo-3D effects, and technical rigging.
  • Advanced rigging skills in Spine or similar animation tools.
  • Understanding of mobile performance optimization, asset preparation, and hardware constraints.
  • Strong creative problem-solving skills and fluent English communication.
  • Experience delivering work under fast-paced production deadlines.

Nice to have

  • Background in traditional animation.
  • Basic scripting skills or experience creating animation pipelines.
  • Experience with Unity and Unity VFX.

Culture & Benefits

  • Remote contract role for professionals based in LATAM.
  • Close collaboration across art, live operations, and engineering.
  • Direct influence on character deformation, dynamic animation systems, and overall game aesthetics.

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