4 дня назад
Senior UI Designer (Contractor)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior UI Designer (Contractor) (Game UI): Designing and implementing intuitive, accessible UI systems for Helldivers 2 across combat, strategy planning, inventory, and social experiences with an accent on wireframing, prototyping, visual assets, and live-service integration. Focus on optimizing HUD and menu systems for performance and accessibility, collaborating with designers, artists, and engineers, and mentoring UI designers.
Location: Stockholm office; hybrid setup possible. Must be based in or near Stockholm and already have the right to work in Sweden. No visa or relocation sponsorship.
Company
develops co-op video games, including Helldivers 2, with a team of more than 140 people.
What you will do
- Lead the design of complex UI systems such as HUDs, inventory management, strategy planning interfaces, and social menus.
- Drive UI work from wireframes and prototypes through final art assets and implementation.
- Collaborate with UI and game designers, artists, and engineers on cohesive and functional solutions.
- Align UI systems with the creative vision of a live-service co-op game.
- Optimize UI assets for performance, accessibility, and user experience.
- Contribute to design decisions and mentor other UI designers.
Requirements
- Senior-level UI design experience in the games industry, preferably with AA or AAA, co-op, or live-service titles.
- Experience designing and implementing game UI end to end, from wireframe and prototype to final art asset.
- Strong understanding of UX principles and game UI best practices.
- Experience with UI middleware such as Noesis GUI and design tools including Figma, Illustrator, InDesign, or Photoshop.
- Experience working in Agile/Scrum environments and strong communication skills.
- Excellent written and spoken English; must already have the right to work in Sweden and be based in or near Stockholm.
Nice to have
- Experience with Stingray or a comparable proprietary engine.
- Console certification experience, including PlayStation TRC and platform conventions.
- Accessibility design experience, such as colorblind modes, subtitle or HUD scaling, and controller remapping.
- Experience working in a Contractor or Plug & Play model.
Culture & Benefits
- Fixed-term nine-month contract with a full-time schedule of 40 hours per week.
- Open and transparent communication with opportunities to influence creative decisions.
- Pet-friendly office in Södermalm, Stockholm.
- 30 days of paid vacation per year.
- Professional massage sessions available at the office every other week.
Hiring process
- Submit a CV in English together with relevant work samples or a portfolio link.
- Interviews are conducted continuously, with hiring taking place when a suitable candidate is found.
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