12 дней назад
Design Director, World Systems (Procedural Generation)
164 000 - 247 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Design Director, World Systems (Procedural Generation): Building procedural world-generation systems for an unannounced large-scale game, combining terrain, creatures, resources, buildings, encounters, and points of interest with an accent on authored quality, pacing, density, and exploration. Focus on designing scalable generation frameworks, partnering with Tools and Engineering, and leading designers through prototyping, production, and live iteration.
Location: Culver City, US, or remote within the United States
Salary: $164,000–$247,000 annual base pay for candidates in CA, CO, NJ, NY, and WA.
Company
is a global video game and interactive entertainment company creating, publishing, and operating mobile, web, PC, and console games.
What you will do
- Own the player experience and quality standards for procedurally generated worlds.
- Define how terrain, creatures, props, resources, buildings, encounters, and points of interest compose into cohesive playable spaces.
- Establish standards for density, pacing, traversal distances, sightlines, landmarks, and encounter placement.
- Partner with Tools, Art, UX, and Engineering to build generation frameworks, authoring workflows, prototypes, and tuning controls.
- Direct world systems from early concepts and prototypes through implementation, production, and live iteration.
- Lead, inspire, and grow a team of designers while coordinating with creative, product, technical, content, and adventure leadership.
Requirements
- 5+ years of game design leadership on large-scale open-world, procedural-world, action RPG, MMORPG, or comparable adventure or survival spaces.
- 5+ years leading level design, world design, or encounter placement at a high craft standard.
- At least 10 years working on shipped new or live game products.
- Experience shipping worlds that combine authored intent with generated or assembled content.
- Experience defining world-building frameworks, pipelines, generation controls, and design documentation standards with Tools or Engineering teams.
- Strong instincts for gameplay pacing, world density, traversal, and sightlines, with the ability to turn them into tunable systems.
Nice to have
- Hands-on experience with procedural generation systems, world-composition tools, or content-assembly pipelines.
- Experience working with major intellectual properties and balancing player expectations with innovation.
- 3+ years of experience in free-to-play games.
- Experience with cross-platform, console, or PC products.
- Experience working directly in Unity.
Culture & Benefits
- Work within a global team of game developers and interactive entertainment professionals.
- Healthcare and retirement benefits, pet insurance, and paid holidays.
- Paid free days and unlimited paid time off.
- Potential eligibility for equity and bonuses.
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