Назад
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8 дней назад

Character Content Manager (Game Art)

Тип работы
fulltime
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Character Content Manager (Game Art): Coordinating the intake, routing, tracking, and delivery of character art assets from external development partners for a AAA multiplayer game with an accent on pipeline optimization, vendor milestones, and cross-disciplinary handoffs. Focus on managing asset dependencies, mitigating production risks, improving Jira and ShotGrid workflows, and maintaining visibility across character art sprints.

Company

Haven Studios, part of the PlayStation Studios family, is developing an exclusive AAA multiplayer IP for PlayStation.

What you will do

  • Manage the daily intake, triage, and routing of character art assets, including high-poly and low-poly models, textures, rigs, and blendshapes.
  • Coordinate internal character art leads and external outsourcing partners, defining milestones and tracking delivery commitments.
  • Design and optimize asset-tracking workflows in Jira, ShotGrid/Flow Production Tracking, Confluence, Miro, or Airtable.
  • Identify cross-disciplinary dependencies and ensure smooth handoffs to Rigging, Animation, and Technical Art.
  • Facilitate feedback between Art Directors, internal leads, external partners, and producers.
  • Own sprint planning, asset-readiness reporting, and escalation of timeline risks to the Lead Producer.

Requirements

  • Experience in a full-cycle, large-scale AAA game production environment with content-heavy art, outsourcing, or asset-management pipelines.
  • Practical expertise with Agile, Scrum, or Waterfall project-management methods adapted to game production.
  • Advanced Jira expertise, including custom workflows, automation, and advanced filtering, plus experience with asset-tracking tools.
  • Strong understanding of external development partnerships, asset specifications, vendor milestones, and delivery processes.
  • Excellent communication and diplomacy across creative, technical, and external business teams.
  • Solid understanding of the game art pipeline lifecycle.

Nice to have

  • Experience shipping a live-service or Games as a Service title.
  • Experience with 3D software such as Maya or Blender.
  • Experience with Perforce/Helix Core or Unreal Engine integration tools.
  • Bilingual English and French skills, given the studio's location in Montreal.
  • Character art experience and Python scripting or custom tool development.

Culture & Benefits

  • Work within a studio culture grounded in kindness, adaptability, and courage.
  • Contribute to an evolving AAA multiplayer world focused on freedom, thrill, and playfulness.
  • Background checks are conducted at the offer stage for new employees.

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