4 дня назад
Lead Environment Artist (Procedural)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Environment Artist (Procedural): Leading the creation of procedurally generated vegetation, organic assets, and architectural facade kits for a large-scale contemporary urban environment with an accent on scalable content, procedural workflows, and visual consistency. Focus on managing the procedural art team, designing Houdini-supported pipelines, and bridging artistic direction with technical implementation across high-end and mobile platforms.
Location: Montreal, Canada; must work in the Montreal office at least 4 days per week and be legally authorized to work in Canada
Company
is a global media and entertainment company producing and distributing film, television, streaming content, theme park experiences, and consumer products.
What you will do
- Lead the creation of procedural content, including vegetation, organic assets, and architectural facade kits for a contemporary urban environment.
- Manage and mentor a team of artists creating assets for procedural systems.
- Translate artistic direction into scalable assets and systems for large-scale environment generation.
- Design and maintain content pipelines focused on consistency, scalability, and real-time production.
- Collaborate with Houdini specialists, Tech Art, Environment, Production, and other cross-functional teams.
- Monitor quality, risks, milestones, and pipeline improvements while supporting solutions from high-end platforms to mobile.
Requirements
- At least 7 years of AAA game development experience focused on procedural asset content creation or environment systems.
- Proven experience leading and managing artists or technical artists.
- Contribution to at least one shipped AAA title.
- Strong expertise in procedural workflows, systems design, content scalability, and real-time environment production.
- Experience with Houdini or similar procedural tools and large-scale or open-world environments.
- Must work in the Montreal office at least 4 days per week and be legally authorized to work in Canada.
Nice to have
- Experience building scalable tools and systems for large-scale asset content creation.
- Experience with Unreal Engine pipelines.
- Experience collaborating with outsourcing partners or distributed teams.
- Strong problem-solving skills and the ability to bridge creative and technical constraints.
Culture & Benefits
- Inclusive workplace focused on creating diverse content and supporting employee community engagement.
- Opportunity to work on an ambitious interactive project involving large-scale procedural environments.
- External candidates may be required to attend an in-person interview at an location.
- Business travel may be required when necessary.
Hiring process
- Applicants must submit an application to be considered.
- External candidates may attend an in-person interview before a hiring decision.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →