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5 дней назад

Game Cinematic Artist Intern (Real-Time Cinematics)

Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Game Cinematic Artist Intern (Real-Time Cinematics): Creating and adapting 3D camera shots and cinematic sequences inside a real-time game engine, including race introductions, menu sequences, and in-game cinematics, with an accent on framing, composition, and visual storytelling. Focus on positioning characters and vehicles, testing sequences directly in-game, maintaining cinematic pipelines, and incorporating feedback from Art and Game teams.

Location: Barcelona, Spain; hybrid internship

Company

Game development environment focused on creating and implementing real-time cinematic content for games.

What you will do

  • Create and adapt 3D camera shots and cinematic sequences inside a real-time game engine.
  • Build race introductions, menu sequences, and in-game cinematics.
  • Position 3D characters, vehicles, and other game assets to achieve effective framing and composition.
  • Learn and use cinematic tools and pipelines while maintaining and updating sequences.
  • Review and test cinematic work directly in-game, identifying and correcting visual or technical issues.
  • Collaborate with Art and Game teams and incorporate production feedback.

Requirements

  • Interest in real-time cinematics and professional game development.
  • Ability to develop camera work, composition, and visual storytelling skills.
  • Willingness to learn a game engine, cinematic pipeline, and existing camera sequences.
  • Ability to collaborate with artists and game developers and respond to feedback.

Culture & Benefits

  • Hands-on experience with real-time cinematics in a professional game development environment.
  • Guidance from experienced team members with gradually increasing ownership.
  • Exposure to collaboration between Art and Game teams from initial concept to in-game implementation.
  • Practical development of camera work, composition, 3D workflows, and visual storytelling skills.

Hiring process

  • Recruiter interview.
  • Hiring team interview and portfolio/showreel review.
  • Practical test.

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