10 дней назад
Associate Gameplay Animator
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Associate Gameplay Animator (Game Development): Creating responsive character animations for locomotion, traversal, combat, and other gameplay systems with an accent on hand-keyed animation, motion capture, and in-engine implementation. Focus on building animation state machines, blend trees, and animation layers, testing gameplay responsiveness, and troubleshooting implementation issues.
Location: Remote; applicants may be based anywhere. Irish residents are hired as employees, while applicants outside Ireland are engaged as contractors.
Company
is a remote-first game studio developing the FPS game Ready or Not.
What you will do
- Create character animations for locomotion, traversal, combat, and other gameplay systems.
- Work with hand-keyed animation and motion capture data, including cleanup and support for motion capture shoots.
- Integrate, test, and troubleshoot animations directly in-engine.
- Work with animation state machines, blend trees, animation layers, proprietary tools, and established pipelines.
- Collaborate with designers, riggers, programmers, and animators to balance visual quality with responsive gameplay.
- Improve animation workflows and gameplay quality while responding to development-team feedback.
Requirements
- At least 1 year of professional production experience, or equivalent junior, internship, or game development experience.
- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor.
- Understanding of realistic body mechanics, weight, timing, character performance, and responsive gameplay.
- A portfolio or demo reel demonstrating character animation skills.
- Strong communication, collaboration, attention to detail, and willingness to learn from feedback.
- Ability to work effectively in a collaborative, remote-first environment.
Nice to have
- Experience with Unreal Engine or Unity.
- Familiarity with MotionBuilder.
- Experience cleaning up motion capture data and implementing gameplay animation systems in-engine.
- Interest in playing and creating video games.
Culture & Benefits
- Remote-first work with an international team.
- Full-time employee employment is available for Irish residents.
- Contractor engagement is available for applicants outside Ireland.
- Opportunities to develop technical animation skills alongside experienced team members.
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