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10 дней назад

Associate Gameplay Animator

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
Ireland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Associate Gameplay Animator (Game Development): Creating responsive character animations for locomotion, traversal, combat, and other gameplay systems with an accent on hand-keyed animation, motion capture, and in-engine implementation. Focus on building animation state machines, blend trees, and animation layers, testing gameplay responsiveness, and troubleshooting implementation issues.

Location: Remote; applicants may be based anywhere. Irish residents are hired as employees, while applicants outside Ireland are engaged as contractors.

Company

hirify.global is a remote-first game studio developing the FPS game Ready or Not.

What you will do

  • Create character animations for locomotion, traversal, combat, and other gameplay systems.
  • Work with hand-keyed animation and motion capture data, including cleanup and support for motion capture shoots.
  • Integrate, test, and troubleshoot animations directly in-engine.
  • Work with animation state machines, blend trees, animation layers, proprietary tools, and established pipelines.
  • Collaborate with designers, riggers, programmers, and animators to balance visual quality with responsive gameplay.
  • Improve animation workflows and gameplay quality while responding to development-team feedback.

Requirements

  • At least 1 year of professional production experience, or equivalent junior, internship, or game development experience.
  • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor.
  • Understanding of realistic body mechanics, weight, timing, character performance, and responsive gameplay.
  • A portfolio or demo reel demonstrating character animation skills.
  • Strong communication, collaboration, attention to detail, and willingness to learn from feedback.
  • Ability to work effectively in a collaborative, remote-first environment.

Nice to have

  • Experience with Unreal Engine or Unity.
  • Familiarity with MotionBuilder.
  • Experience cleaning up motion capture data and implementing gameplay animation systems in-engine.
  • Interest in playing and creating video games.

Culture & Benefits

  • Remote-first work with an international team.
  • Full-time employee employment is available for Irish residents.
  • Contractor engagement is available for applicants outside Ireland.
  • Opportunities to develop technical animation skills alongside experienced team members.

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