6 дней назад
Associate Cinematic Animator (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Associate Cinematic Animator (Unreal Engine): Creating character animation for in-game cinematics, vignettes, and scripted story sequences with an accent on hand-keyed animation, motion capture, and cinematic storytelling. Focus on integrating and refining animation in Unreal Engine, developing realistic body and facial performances, and collaborating across disciplines to strengthen narrative impact.
Location: Remote, open to candidates regardless of where they are located; Cork, Ireland is the company home base. Irish residents are hired as full-time employees, while applicants outside Ireland work on a contractor basis.
Company
A fully remote game studio developing the FPS game Ready or Not with a distributed team of more than 80 people.
What you will do
- Create character animation for in-game vignettes, cinematics, and scripted story sequences.
- Work with hand-keyed animation and motion capture data, including cleanup and refinement.
- Integrate, test, and troubleshoot animation directly in Unreal Engine using Sequencer, animation montages, animation layers, and cinematic plugins.
- Collaborate with designers, riggers, programmers, and animators to balance visual quality with technical and gameplay requirements.
- Create character performances that strengthen the emotion and impact of narrative sequences.
- Respond to feedback, iterate on animation, and learn proprietary tools, pipelines, and workflows.
Requirements
- At least 1 year of professional production experience, or equivalent experience through an internship, junior role, or relevant game-development projects.
- Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor.
- Solid understanding of realistic body mechanics, weight, timing, movement, and character body and facial performance.
- Familiarity with cinematography principles and visual language.
- Strong attention to detail, good communication and collaboration skills, and willingness to receive feedback.
- Ability to work independently in a collaborative, remote-first environment.
Nice to have
- Experience with Unreal Engine or Unity.
- Familiarity with MotionBuilder.
- Experience cleaning up motion capture data and implementing animation in a game engine.
- Interest in playing and creating video games.
Culture & Benefits
- Remote-first work with a distributed team of more than 80 people.
- Supportive, collaborative environment with access to guidance from experienced and senior animators.
- Irish residents receive a full-time employee position.
- Applicants outside Ireland are engaged on a contractor basis.
- Hiring is open to candidates regardless of location.
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