6 дней назад
Producer (AAA Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Producer (AAA Games): Overseeing the planning, scheduling, and delivery of large-scale game environments, content-building pipelines, and technical world performance with an accent on world-building workflows, asset iteration, and cross-disciplinary alignment. Focus on managing environment and level design milestones, coordinating technical optimization and playtest feedback, and mitigating risks related to streaming, memory budgets, and world-scale complexity.
Location: Warsaw or Malmö, with an onsite schedule of four days per week
Company
develops major gaming and entertainment franchises and is creating a new IP through Elsewhere Entertainment.
What you will do
- Define, plan, and manage the Content Design and Environment Art roadmap with content, art, and production leadership.
- Translate environmental and spatial vision into deliverables, milestones, schedules, and production plans.
- Coordinate Tech Design, Lighting, Tech Art, VFX, QA, engineering, and external art partners.
- Track asset iteration from white-boxing and layout through material passes and final polish.
- Manage workload distribution, resource planning, review cycles, playtest feedback, and quality standards.
- Identify and mitigate risks involving world scope, memory budgets, asset streaming, technical performance, and scheduling.
Requirements
- Proven production or project management experience in games, supporting World Design, Level Design, or Environment Art teams.
- Strong understanding of world-building pipelines, including white-boxing, modular asset integration, lighting, and technical optimization.
- Experience supporting art and engineering teams in a AAA development environment.
- Ability to connect creative environment artists with technical software and engineering teams.
- Strong organizational skills and experience creating and maintaining detailed production schedules.
- Experience with Jira, Confluence, ShotGrid, or equivalent project management tools.
Nice to have
- Experience coordinating external art vendors or outsourcing partners.
- Familiarity with modern game engines, procedural tools, photogrammetry pipelines, or technical art workflows.
- Experience with early-stage world prototyping or defining world pillars for a new AAA franchise.
- Passion for open-world RPGs, immersive sims, and environmental storytelling.
Culture & Benefits
- Collaborative and inclusive environment focused on mutual respect, empathy, professionalism, and developer empowerment.
- Work alongside cross-disciplinary teams building an innovative new IP.
- Role includes regular visibility into world progress, biome milestones, technical risks, and scheduling risks.
- Work arrangements may change at the company's discretion to meet business needs.
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