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13 дней назад

Software Engineer (Physical AI)

Формат работы
remote (Global)
Тип работы
fulltime
Английский
b2
Страна
Sweden/Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Software Engineer (Physical AI): Building and evolving the Rerun viewer and cross-language SDKs for multimodal data with an accent on real-time performance and large-scale data handling. Focus on UI development, GPU rendering, and integrating the viewer with Rerun Hub to support complex robotics and autonomous systems.

Location: Remote Europe (Candidates outside Europe or the US considered case-by-case based on timezone overlap).

Company

hirify.global is an open-core company building a multimodal data stack and infrastructure for Physical AI, enabling teams to visualize and query massive datasets in robotics and autonomous systems.

What you will do

  • Build and evolve the hirify.global viewer and cross-language SDKs for 2D, 3D, and time-series data.
  • Integrate the viewer with hirify.global Hub to handle datasets larger than local machine capacity.
  • Make full-stack architectural decisions to ensure system maintainability and performance.
  • Collaborate with Hub, backend, and design teams to solve complex cross-boundary problems.
  • Profile and optimize user workflows across desktop and web platforms.
  • Engage directly with the open-source community and customers to drive product improvements.

Requirements

  • Strong programming skills in Rust or another compiled language.
  • Generalist mindset with experience building intuitive UI interfaces.
  • Experience with interactive data visualization for large, complex datasets.
  • Background in building real-time, high-performance applications.
  • Must be available for synchronous work between 1:30pm and 5:00pm CET.
  • Great communication skills in English.

Nice to have

  • Experience contributing to or maintaining open-source projects.
  • Background in robotics (RViz), simulation, streaming, rendering, or game engines.
  • Knowledge of GPU rendering pipelines like wgpu.

Culture & Benefits

  • Remote-first company headquartered in Stockholm, Sweden.
  • Quarterly in-person team meetups.
  • Competitive cash and equity compensation.
  • Six weeks of paid vacation.
  • Hardware and software budget provided.

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