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9 часов назад

Senior Graphics Engineer (Unreal Engine)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior/lead
Английский
b2
Страна
Ireland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Graphics Engineer (Unreal Engine) (Game Development): Building and optimizing core rendering, graphics, and engine systems in Unreal Engine 5 across multiple platforms with an accent on real-time rendering, shaders, graphics APIs, and GPU performance. Focus on designing scalable rendering architectures, solving complex performance bottlenecks, and leading technical decisions across multidisciplinary game-development teams.

Location: Remote worldwide. Candidates based in Ireland with the right to work there are offered full-time employment; candidates elsewhere may be engaged as contractors depending on local employment and tax requirements.

Company

hirify.global is a remote-first game studio developing the FPS title Ready or Not.

What you will do

  • Lead the development and optimization of core engine, rendering, and graphics systems in Unreal Engine 5 across multiple platforms.
  • Build robust, scalable, and high-performance rendering features and workflows.
  • Collaborate with artists, designers, technical artists, content teams, production, and leadership.
  • Identify graphics bottlenecks and establish performance and optimization best practices.
  • Own technical decisions, assess risks and tradeoffs, and contribute to long-term project goals.
  • Review code, mentor junior engineers, and communicate technical solutions to technical and non-technical stakeholders.

Requirements

  • 5+ years of professional game-development experience and experience shipping at least one AAA console title.
  • Strong C++ and mathematics skills with recent professional Unreal Engine experience.
  • Deep understanding of real-time rendering, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance.
  • Experience with DirectX12, Vulkan, RenderDoc, or PIX.
  • Strong debugging, optimization, problem-solving, software-engineering, and code-quality skills.
  • Ability to work independently and collaborate effectively in a remote-first environment.

Nice to have

  • Hands-on experience with Nanite, Lumen, Virtual Shadow Maps, or TSR.
  • Experience extending or modifying Unreal Engine rendering pipelines or engine-level graphics systems.
  • Experience working on multi-platform titles and across the full game-development lifecycle.

Culture & Benefits

  • Fully remote, remote-first work environment with a globally distributed studio.
  • Compensation is based on location, experience, and local market rates.
  • Full-time employee employment is available in Ireland for candidates with the right to work there.
  • Contractor engagement may be available outside Ireland subject to local employment and tax requirements.

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