9 часов назад
Senior Graphics Engineer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Graphics Engineer (Unreal Engine) (Game Development): Building and optimizing core rendering, graphics, and engine systems in Unreal Engine 5 across multiple platforms with an accent on real-time rendering, shaders, graphics APIs, and GPU performance. Focus on designing scalable rendering architectures, solving complex performance bottlenecks, and leading technical decisions across multidisciplinary game-development teams.
Location: Remote worldwide. Candidates based in Ireland with the right to work there are offered full-time employment; candidates elsewhere may be engaged as contractors depending on local employment and tax requirements.
Company
is a remote-first game studio developing the FPS title Ready or Not.
What you will do
- Lead the development and optimization of core engine, rendering, and graphics systems in Unreal Engine 5 across multiple platforms.
- Build robust, scalable, and high-performance rendering features and workflows.
- Collaborate with artists, designers, technical artists, content teams, production, and leadership.
- Identify graphics bottlenecks and establish performance and optimization best practices.
- Own technical decisions, assess risks and tradeoffs, and contribute to long-term project goals.
- Review code, mentor junior engineers, and communicate technical solutions to technical and non-technical stakeholders.
Requirements
- 5+ years of professional game-development experience and experience shipping at least one AAA console title.
- Strong C++ and mathematics skills with recent professional Unreal Engine experience.
- Deep understanding of real-time rendering, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance.
- Experience with DirectX12, Vulkan, RenderDoc, or PIX.
- Strong debugging, optimization, problem-solving, software-engineering, and code-quality skills.
- Ability to work independently and collaborate effectively in a remote-first environment.
Nice to have
- Hands-on experience with Nanite, Lumen, Virtual Shadow Maps, or TSR.
- Experience extending or modifying Unreal Engine rendering pipelines or engine-level graphics systems.
- Experience working on multi-platform titles and across the full game-development lifecycle.
Culture & Benefits
- Fully remote, remote-first work environment with a globally distributed studio.
- Compensation is based on location, experience, and local market rates.
- Full-time employee employment is available in Ireland for candidates with the right to work there.
- Contractor engagement may be available outside Ireland subject to local employment and tax requirements.
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