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11 часов назад

Senior Game Developer - Senior Software Developer I (Unity)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Turkey
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Game Developer - Senior Software Developer I (Unity) (Mobile Gamedev): Building and optimizing client-side systems, gameplay features, and UI components for live mobile games with an accent on Unity architecture, experimentation, and high-performance execution. Focus on designing scalable game systems, integrating APIs and experimentation platforms, optimizing multithreaded performance across mobile devices, and mentoring developers.

Location: On-site in Izmir, Turkey

Company

hirify.global develops and operates live game titles through its Portfolio Product Unit, with the role based at Masomo.

What you will do

  • Design, implement, and evolve Unity client-side systems, gameplay features, and UI components for live mobile games.
  • Drive experiments from hypotheses to production implementations and support data-informed iteration.
  • Integrate client logic with APIs, backend services, experimentation platforms, feature flags, and release processes.
  • Shape technical direction, architecture, code quality, automated testing, CI/CD, and live-operations practices.
  • Optimize rendering, responsiveness, multithreaded execution, and low-latency interactions across mobile devices.
  • Mentor developers and collaborate with Product, Design, and Engineering on priorities and technical trade-offs.

Requirements

  • On-site availability in Izmir, Turkey.
  • 5+ years of hands-on Unity experience and 3+ years building and releasing mobile games.
  • Strong knowledge of software architecture, design patterns, performance optimization, and scalable client-side development.
  • Experience with live operations, experimentation, Agile development, mentoring, and data-informed decision-making.
  • Deep understanding of multithreaded systems, including practical experience with Unity Job System and Burst Compiler.
  • Strong collaboration, communication, planning, ownership, and accountability skills.

Nice to have

  • Data-Oriented Programming and ECS architecture experience.
  • Shader programming and visual optimization with Shader Graph and HLSL.
  • Experience operating live mobile games at scale.
  • Experience with experimentation platforms, feature flagging, and A/B testing frameworks.

Culture & Benefits

  • Cross-functional collaboration across Product, Design, and Engineering.
  • Fast experimentation, rapid iteration, and continuous improvement.
  • Focus on player engagement, retention, monetization, and measurable product impact.
  • Emphasis on maintainable systems, engineering quality, team autonomy, and developer experience.

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