Назад
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1 день назад

Technical Sound Designer (Game Audio)

30 - 56$
Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
UK/US/Australia +1 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Sound Designer (Game Audio): Creating and implementing real-time and linear audio content for a new AAA game experience with an accent on audio-control scripting, asset implementation, and interactive sound effects. Focus on developing audio systems with programmers and sound designers, applying technical audio workflows, and supporting PS5, Xbox Series X, and PC functionality.

Location: Hybrid position based in the San Mateo Studio, with a combination of in-studio and remote workdays. Permanent remote work is not available.

Salary: $30.47–$56.35 per hour in the U.S., plus potential incentive compensation.

Company

hirify.global is a major video game developer, publisher, and distributor whose portfolio includes Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.

What you will do

  • Develop real-time audio-control scripts and implement audio assets.
  • Design interactive and linear sound effects for a new AAA game project.
  • Collaborate with audio programmers and sound designers to build audio systems aligned with creative and gameplay requirements.
  • Apply technical audio workflow and system best practices.
  • Support teamwork and collaboration within and beyond the Audio Department.

Requirements

  • At least three years of experience in game audio development.
  • At least one shipped major game title.
  • Familiarity with Lua, Python, or visual scripting such as Blueprint.
  • Fluency with game audio implementation systems and major digital audio workstations.
  • Understanding of technical audio theory, audio engineering, and PS5, Xbox Series X, and PC audio capabilities and limitations.
  • Strong communication and organizational skills.

Nice to have

  • Experience with C++ or C#.
  • Hands-on experience with Lua, Python, or other scripting languages.
  • FPS or multiplayer game development experience.
  • Professional, continuing education, or advanced degree in programming, audio engineering, or a related field.

Culture & Benefits

  • Collaborative environment involving audio teams across studios in the United States, Toronto, the U.K., and Australia.
  • Medical, dental, vision, healthcare spending, life, disability, and related insurance programs, subject to eligibility.
  • 401(k) with company match, tuition reimbursement, and charitable donation matching.
  • Paid holidays and vacation, sick time, parental leave, and other leave programs.
  • Mental health, wellbeing, fitness, and discounted game programs.
  • Relocation assistance may be available when relocation is required for the role.

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