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4 дня назад

Lead UI Programmer (Unreal Engine)

Формат работы
remote (только Europe)/hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Serbia/Europe/BAH
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead UI Programmer (Unreal Engine): Building and maintaining complex UI systems for AA and AAA PC and console action games with an accent on C++ programming, technical design, and team leadership. Focus on planning UI feature delivery, controlling technical debt, mentoring programmers, and coordinating implementation with producers and game designers.

Location: Belgrade, Novi Sad, Sarajevo, or remote within EMEA; hybrid work is preferred, with onsite and remote options available.

Company

hirify.global develops action games for PC and consoles using Unreal Engine, including Scars Above, Clive Barker’s Hellraiser: Revival, and an unannounced AAA title.

What you will do

  • Own the technical implementation of complex UI systems in Unreal Engine.
  • Align UI technology with game design and ensure the quality of gameplay feature designs.
  • Define team processes including code reviews, automated testing, JIRA ticket standards, and meetings.
  • Plan and delegate work, manage capacity and delivery risks, and maintain a sustainable production velocity.
  • Lead, mentor, and support the professional growth of UI programmers.
  • Coordinate UI implementation with producers, game designers, other departments, and recruitment.

Requirements

  • At least one shipped AA or AAA PC or console game as a Lead UI Programmer.
  • 5+ years of experience in the AAA industry within gameplay programming.
  • Proven experience leading a team of programmers in a relevant area.
  • Experience designing and implementing UI systems.
  • Strong C++ knowledge, including experience outside Unreal Engine.
  • Excellent written and verbal English communication skills.

Nice to have

  • Experience with UI animation systems.
  • Experience with Unreal Engine Blueprints, Unreal UI Systems, Common UI, the Input System, or GAS.
  • Strong understanding of collaborative pipelines between design and programming teams.

Culture & Benefits

  • Competitive industry-standard salary and flexible working hours.
  • 25 vacation days, company-wide annual leave in January, short-term sick leave, additional remote days, and special-event leave.
  • Education and training support covering conferences, classes, workshops, and courses.
  • Work with experienced game development professionals across three offices and more than 16 countries.
  • Private medical insurance, fitness support, team-building events, office refreshments, merchandise, and gifts; benefits vary by location and contract type.

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