13 часов назад
Houdini Technical Director (Houdini)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Houdini Technical Director (VFX and procedural workflows): Developing and maintaining Houdini tools, HDAs, procedural systems, and pipeline integrations for VFX, animation, Unreal, and technical direction with an accent on artist-friendly automation, simulations, lighting, and Arnold rendering. Focus on building scalable production workflows, solving complex pipeline and asset-processing issues, and integrating Houdini with ShotGrid, Deadline, and cloud-based rendering.
Location: New Orleans, Louisiana, United States — onsite
Company
creates innovative visual storytelling productions in collaboration with DC Studios, Warner Bros. Pictures Animation, and 6th & Idaho.
What you will do
- Develop, maintain, and optimize Houdini Digital Assets, procedural tools, scripts, and artist workflows.
- Design scalable systems for simulations, environments, asset generation, geometry processing, lighting, and rendering.
- Build non-destructive scene-graph pipelines, custom operators, naming standards, asset organization, and version-control practices.
- Automate production tasks with Python, VEX, HScript, and Houdini’s procedural framework.
- Troubleshoot Houdini, simulation, caching, rendering, asset-processing, and pipeline-integration issues.
- Collaborate with artists, supervisors, Pipeline TDs, Production, Unreal, Maya, Nuke, and Render Wranglers to improve interoperability and production efficiency.
Requirements
- 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical specialist in high-end VFX, animation, or hybrid production.
- Expert Houdini knowledge across procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, lighting, and Arnold rendering.
- Strong Python, VEX, and HScript skills, including procedural tool development, automation, and pipeline integrations.
- Experience with film production pipelines, scalable production tools, color management, geometry caching, asset publishing, and cloud or distributed rendering.
- Experience with Git, Rez, unittest or similar testing frameworks, Linux, shell scripting, and the ShotGrid API.
- Strong troubleshooting, organization, communication, documentation, and cross-functional collaboration skills.
Nice to have
- PySide, PyQt, or Qt Designer experience.
- Procedural workflows for destruction, particles, crowds, vegetation, terrain, environments, or large-scale simulations.
- C++, OpenCL, Unreal Engine, Houdini Engine, Maya, Nuke, Karma, RenderMan, or Redshift experience.
- Experience with motion capture, photogrammetry, Gaussian splatting, virtual production, or collaboration with SideFX.
Culture & Benefits
- Full-time employment in a creative VFX and animation studio.
- Work in a fast-paced production environment with shifting priorities and tight deadlines.
- Contribute to an inclusive and respectful workplace committed to diverse voices and perspectives.
- Support artists through documentation, training materials, onboarding resources, and reliable production workflows.
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