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1 месяц назад

Senior Level Artist, Project R.I.S.E (Gamedev)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
China
Релокация
China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior Level Artist, Project R.I.S.E (Gamedev): Building immersive, gameplay-driven environments for Project R.I.S.E from gameplay whitebox to final in-game set dressing with an accent on stylized visuals, gameplay readability, and performance optimization. Focus on balancing draw calls, polycounts, texture memory, collision, and visual clarity while developing scalable environment art workflows with Tech Art.

Location: Shanghai, China — onsite. Relocation support to Shanghai is available for candidates and their families.

Company

hirify.global is a games company creating long-running, globally distributed mobile games through independent development cells.

What you will do

  • Own the full level art and environment set-dressing process from gameplay whitebox to the final in-game environment.
  • Collaborate with Level Designers, Concept Artists, Art Directors, Environment Art, and Tech Art to align visuals with gameplay mechanics.
  • Translate concept art into stylized in-game environments while balancing gameplay clarity, technical constraints, and performance.
  • Optimize environments by managing draw calls, polygon counts, texture memory, readability, collision, and other production constraints.
  • Identify production risks and visual issues early, and help plan tasks, share resources, and track environment art progress.
  • Improve environment art workflows and production pipelines by developing scalable tools and content creation techniques with Tech Art.

Requirements

  • 8+ years of experience as a 3D Environment Artist or Level Artist.
  • At least one shipped game title; top-down game experience is advantageous.
  • Strong understanding of form, silhouette, lighting, and color, especially in cartoon or stylized art.
  • Professional experience with Unreal Engine 5 and expert skills in modeling, sculpting, texturing, and materials.
  • Expert experience with Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop.
  • Proficiency in spoken Mandarin and English is required, including communication across disciplines, technical documentation, and meetings.

Nice to have

  • Deep knowledge of the Clash intellectual property.

Culture & Benefits

  • Independent development cells with a culture based on trust, freedom, and autonomy.
  • A Shanghai studio operating as an early-stage international game development studio.
  • Compensation, work environment, and resources designed to support employees' success and well-being.
  • Dedicated mobility support and relocation partners for employees and accompanying family members.
  • Accommodation support is available for family members, including pets.

Hiring process

  • Submit an application through the company career form.
  • Accommodations can be discussed to support participation in the recruitment process.

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