9 дней назад
Lead Level Designer - BGE2 - (M/F/NB)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lead Level Designer - BGE2 - (M/F/NB) (3D Level Design/Open-World Game Development): Building key locations and gameplay situations for an open-world action-adventure game with an accent on level design vision, player experience, and cross-discipline consistency. Focus on leading 6–7 level designers, analyzing playtest behavior, simplifying complex experiences, and structuring workflows across gameplay, art, and technology teams.
Location: Office-based in Montpellier, France or Montreal, Canada; the additional information specifies Montpellier, on-site.
Company
is a global video game company creating original interactive entertainment experiences across internationally distributed teams.
What you will do
- Define and communicate the level design vision with World, Game, Narrative, and Art leads.
- Ensure consistency across open-world locations from concept through final implementation.
- Create clear, intuitive, and engaging gameplay situations and design language for players.
- Lead a team of 6–7 Level Designers, share best practices, and support individual development.
- Coordinate with gameplay, art, and technology teams while managing risks, dependencies, documentation, and processes.
- Use playtesting and player-behavior analysis to iterate and improve designs.
Requirements
- Previous experience working on AAA games and shipping multiple games is mandatory.
- Excellent proficiency in 3D level design and strong UX sensibility applied to level design.
- Experience with iterative design, including prototyping, testing, and improvement.
- Good understanding of 3D engines and production pipelines.
- Ability to anticipate problems and dependencies, justify decisions, communicate clearly, and balance quality with time and constraints.
- Comfort with documentation, process definition, objective system analysis, and simplifying complex player experiences.
Nice to have
- Knowledge of open-world games.
- Experience working on an ambitious open-world project.
Culture & Benefits
- Creative freedom in designing gameplay situations.
- Supportive collaboration within a close-knit level design team.
- Opportunities to grow a team and structure a project.
- Participation in playtests from the first weeks and gradual ownership of key topics.
- Support in understanding the project, teams, and production constraints.
Hiring process
- Application review followed by a one-hour introductory meeting with recruiting.
- One-hour project interview with the Hiring Manager, focused on technical aspects.
- One-hour lead assessment with the Talent Development Manager; a practical case study may also be required.
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