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9 дней назад

Lead Level Designer - BGE2 - (M/F/NB)

Формат работы
onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
France/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Level Designer - BGE2 - (M/F/NB) (3D Level Design/Open-World Game Development): Building key locations and gameplay situations for an open-world action-adventure game with an accent on level design vision, player experience, and cross-discipline consistency. Focus on leading 6–7 level designers, analyzing playtest behavior, simplifying complex experiences, and structuring workflows across gameplay, art, and technology teams.

Location: Office-based in Montpellier, France or Montreal, Canada; the additional information specifies Montpellier, on-site.

Company

hirify.global is a global video game company creating original interactive entertainment experiences across internationally distributed teams.

What you will do

  • Define and communicate the level design vision with World, Game, Narrative, and Art leads.
  • Ensure consistency across open-world locations from concept through final implementation.
  • Create clear, intuitive, and engaging gameplay situations and design language for players.
  • Lead a team of 6–7 Level Designers, share best practices, and support individual development.
  • Coordinate with gameplay, art, and technology teams while managing risks, dependencies, documentation, and processes.
  • Use playtesting and player-behavior analysis to iterate and improve designs.

Requirements

  • Previous experience working on AAA games and shipping multiple games is mandatory.
  • Excellent proficiency in 3D level design and strong UX sensibility applied to level design.
  • Experience with iterative design, including prototyping, testing, and improvement.
  • Good understanding of 3D engines and production pipelines.
  • Ability to anticipate problems and dependencies, justify decisions, communicate clearly, and balance quality with time and constraints.
  • Comfort with documentation, process definition, objective system analysis, and simplifying complex player experiences.

Nice to have

  • Knowledge of open-world games.
  • Experience working on an ambitious open-world project.

Culture & Benefits

  • Creative freedom in designing gameplay situations.
  • Supportive collaboration within a close-knit level design team.
  • Opportunities to grow a team and structure a project.
  • Participation in playtests from the first weeks and gradual ownership of key topics.
  • Support in understanding the project, teams, and production constraints.

Hiring process

  • Application review followed by a one-hour introductory meeting with recruiting.
  • One-hour project interview with the Hiring Manager, focused on technical aspects.
  • One-hour lead assessment with the Talent Development Manager; a practical case study may also be required.

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